2026-06-06 13:50:04 +01:00

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---
title: Create or Edit Location
category: Locations
tags: locations, setting, hierarchy, continuity
contextKey: locations.edit
micro: Define a story place and how it fits into the project map.
quickTitle: What belongs in a Location?
quickSummary: Use a Location to track places that affect scenes, movement, atmosphere or continuity.
screenshot:
---
# Overview
Locations are the story places your scenes depend on. They can be broad areas, buildings, rooms, streets, vehicles or any setting that needs a stable record.
# When Should I Use This?
Use this page when a place appears more than once, affects movement, holds an important asset, or changes the meaning of a scene.
# How To Use It
Name the location clearly, choose its type, place it under a parent location if it belongs inside a larger place, and describe the details that matter for writing continuity.
# Example
A "Blue Bedroom" might sit under "North Wing" and carry notes about a locked connecting door, a cold window seat and the place where a clue is hidden.
# Writer Tip
Track the details that can cause mistakes later: entrances, sightlines, sound, ownership, emotional meaning and where objects can plausibly be found.
# Common Mistakes
- Creating every decorative place as a location.
- Leaving rooms at top level when they belong inside a building.
- Changing a layout in revision without updating related scenes.
# Related Guides
- [Locations](/Help/Article/locations.overview)
- [Location Details](/Help/Article/locations.details)
- [Scenes](/Help/Article/scenes.overview)