1.5 KiB
title, category, tags, contextKey, micro, quickTitle, quickSummary, screenshot
| title | category | tags | contextKey | micro | quickTitle | quickSummary | screenshot |
|---|---|---|---|---|---|---|---|
| Create or Edit Location | Locations | locations, setting, hierarchy, continuity | locations.edit | Define a story place and how it fits into the project map. | What belongs in a Location? | Use a Location to track places that affect scenes, movement, atmosphere or continuity. |
Overview
Locations are the story places your scenes depend on. They can be broad areas, buildings, rooms, streets, vehicles or any setting that needs a stable record.
When Should I Use This?
Use this page when a place appears more than once, affects movement, holds an important asset, or changes the meaning of a scene.
How To Use It
Name the location clearly, choose its type, place it under a parent location if it belongs inside a larger place, and describe the details that matter for writing continuity.
Example
A "Blue Bedroom" might sit under "North Wing" and carry notes about a locked connecting door, a cold window seat and the place where a clue is hidden.
Writer Tip
Track the details that can cause mistakes later: entrances, sightlines, sound, ownership, emotional meaning and where objects can plausibly be found.
Common Mistakes
- Creating every decorative place as a location.
- Leaving rooms at top level when they belong inside a building.
- Changing a layout in revision without updating related scenes.