37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
---
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title: Story Asset Dependencies
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category: Story Assets
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tags: assets, dependencies, clues, continuity
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contextKey: storyAssets.dependencies
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micro: Show how one asset depends on another asset or state.
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quickTitle: Dependencies
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quickSummary: Dependencies track when one asset only works, matters or becomes available because another asset exists or reaches a state.
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screenshot:
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---
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# Dependencies
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Dependencies explain how assets rely on one another. A key may require a lock. Evidence may require a document. A clue may only become useful after another clue has been discovered.
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Use dependencies when the order matters. They help you see whether the story has prepared an asset before it is used, revealed or resolved.
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# Understanding the Fields
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| Field | What it means | Example |
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| --- | --- | --- |
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| Source asset | The asset that controls, enables or blocks something else. | A key, letter, clue or code. |
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| Target asset | The asset affected by the dependency. | A locked box, sealed tin or hidden file. |
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| Dependency | The kind of link between the two assets. | Requires, blocks, unlocks or reveals, depending on the options in your project. |
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| Source required state | The state the source must be in before the dependency matters. | The letter must be opened. |
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| Target blocked state | The state the target cannot reach yet. | The box cannot be opened. |
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| Description | The writer's plain-English explanation of the story logic. | "The tin only matters once Beth finds the photograph." |
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# Example
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A coded letter may be blocked until the cipher page is found. The letter and the cipher are separate assets, but the meaning of one depends on the other.
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# Related Guides
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- [Story Asset Details](/Help/Article/storyAssets.details)
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- [Story Assets](/Help/Article/storyAssets.overview)
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