44 lines
1.6 KiB
Markdown
44 lines
1.6 KiB
Markdown
---
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title: Child Locations
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category: Locations
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tags: locations, hierarchy, rooms, setting
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contextKey: locations.childLocations
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micro: Organise places inside larger places, such as rooms inside a house.
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quickTitle: What are Child Locations?
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quickSummary: Child Locations let you build a clear setting hierarchy so broad places and specific rooms stay connected.
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screenshot:
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---
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# Overview
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Child Locations are places contained within another place. They help model story spaces such as a house with rooms, a school with corridors, or a town with important streets.
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# When Should I Use This?
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Use child locations when a specific sub-place matters enough to track separately. A whole mansion may be one location, but the attic, kitchen and locked nursery may each need their own record.
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# How To Use It
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Create the larger location first, then add child locations beneath it. Use clear names and descriptions so the hierarchy supports planning rather than becoming a maze.
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# Example
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Harrow House can contain the Blue Bedroom, Landing, Kitchen and Cellar. Each can appear in scenes while still belonging to the same larger setting.
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# Writer Tip
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Only split a location when the distinction affects story logic, mood or continuity.
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# Common Mistakes
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- Creating too many tiny spaces before the story needs them.
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- Forgetting that child locations still belong to a larger place.
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- Using child locations for unrelated places.
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- Renaming a parent without checking child paths.
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# Related Guides
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- [Location Details](/Help/Article/locations.details)
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- [Location Relationships](/Help/Article/locations.relationships)
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- [Scenes](/Help/Article/scenes.overview)
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