42 lines
2.0 KiB
Markdown
42 lines
2.0 KiB
Markdown
---
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title: Relationships
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category: Scene Inspector
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tags: scene inspector, relationships, character arcs, continuity
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contextKey: sceneInspector.relationships
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micro: Track relationship changes as scene events.
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quickTitle: Relationship events
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quickSummary: Relationship events show how family, friendship, romance, rivalry, mentorship and professional bonds evolve through scenes.
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screenshot:
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---
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# Overview
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Relationships change through scenes. A conversation may deepen trust, expose betrayal, begin attraction, damage a friendship or shift a professional alliance. Recording those changes helps character arcs stay visible.
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# Relationship Types
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Types describe the shape of the bond: family, friendship, romance, rivalry, mentorship, professional, alliance or another story-specific connection.
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# Reciprocity
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Relationships can be mutual or one-sided. One character may love, trust, resent or mentor another without the feeling being returned. That asymmetry is often the story.
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# Intensity
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Intensity records relationship strength. A low-intensity rivalry might be irritation. A high-intensity rivalry might drive major choices. A romance can be quiet but intense, or public but shallow.
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# Evolution
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Use events when the relationship state changes in this scene. This helps you see whether a breakup has setup, whether forgiveness arrives too quickly, or whether a character behaves as if a relationship has changed before the scene that actually changes it.
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# How Much To Fill In
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You do not need to populate every field for every relationship event. If the scene only nudges an existing friendship, choose the relationship and state. If the scene creates a new bond, choose the characters and type. If one person knows and the other does not, use direction and knowledge deliberately.
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The goal is to capture meaningful relationship movement, not to turn every conversation into admin.
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# Related Guides
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- [Characters](/Help/Article/characters.overview)
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- [Character Appearances](/Help/Article/timeline.characterAppearances)
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