33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
---
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title: Assets
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category: Scene Inspector
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tags: scene inspector, assets, objects, continuity
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contextKey: sceneInspector.assets
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micro: Record important object, evidence and clue changes in this scene.
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quickTitle: Scene assets
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quickSummary: Asset events track object states, dependencies, locations and continuity implications for important story items.
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screenshot:
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---
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# Overview
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Assets are story objects that matter: letters, weapons, keys, documents, phones, vehicles, evidence, heirlooms, maps or anything whose state or location can affect the plot.
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Asset states record what condition or story status the object has. Dependencies record when one asset's usefulness depends on another state. Location tracking records where the object is. Custody records who has responsibility or possession.
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# Continuity Implications
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Assets create continuity obligations. If a letter is burned, it should not be read later unless another copy exists. If a weapon is with one character, another character needs a reason to use it. If evidence is hidden, discovery should happen in a recorded scene.
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# What To Track
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Track objects that affect plot, knowledge, conflict or continuity: letters, weapons, keys, evidence, documents, phones, vehicles, heirlooms, medicines, disguises and records.
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Use state changes for what the object becomes, location for where it is, and custody for who controls it. These three ideas often overlap but they are not the same.
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# Related Guides
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- [Timeline Asset Events](/Help/Article/timeline.assetEvents)
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- [Custody](/Help/Article/sceneInspector.custody)
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- [Story Assets](/Help/Article/storyAssets.overview)
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