43 lines
1.5 KiB
Markdown
43 lines
1.5 KiB
Markdown
---
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title: Create or Edit Location
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category: Locations
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tags: locations, setting, hierarchy, continuity
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contextKey: locations.edit
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micro: Define a story place and how it fits into the project map.
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quickTitle: What belongs in a Location?
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quickSummary: Use a Location to track places that affect scenes, movement, atmosphere or continuity.
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screenshot:
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---
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# Overview
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Locations are the story places your scenes depend on. They can be broad areas, buildings, rooms, streets, vehicles or any setting that needs a stable record.
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# When Should I Use This?
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Use this page when a place appears more than once, affects movement, holds an important asset, or changes the meaning of a scene.
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# How To Use It
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Name the location clearly, choose its type, place it under a parent location if it belongs inside a larger place, and describe the details that matter for writing continuity.
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# Example
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A "Blue Bedroom" might sit under "North Wing" and carry notes about a locked connecting door, a cold window seat and the place where a clue is hidden.
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# Writer Tip
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Track the details that can cause mistakes later: entrances, sightlines, sound, ownership, emotional meaning and where objects can plausibly be found.
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# Common Mistakes
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- Creating every decorative place as a location.
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- Leaving rooms at top level when they belong inside a building.
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- Changing a layout in revision without updating related scenes.
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# Related Guides
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- [Locations](/Help/Article/locations.overview)
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- [Location Details](/Help/Article/locations.details)
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- [Scenes](/Help/Article/scenes.overview)
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