26 lines
1.3 KiB
Markdown
26 lines
1.3 KiB
Markdown
---
|
|
title: Character Attributes
|
|
category: Scene Inspector
|
|
tags: scene inspector, character attributes, injuries, continuity
|
|
contextKey: sceneInspector.characterAttributes
|
|
micro: Track visible and internal character state changes from this scene forward.
|
|
quickTitle: Character attributes
|
|
quickSummary: Character attributes record appearance changes, injuries, emotional state and skills so future scenes can remain consistent.
|
|
screenshot:
|
|
---
|
|
|
|
# Overview
|
|
|
|
Character attributes capture changes that may matter after this scene. They can include appearance changes, injuries, clothing, physical condition, emotional state, skills, knowledge notes or other state details.
|
|
|
|
Use them when a scene changes how a character should be described or understood later. A cut lip, soaked clothes, concealed panic, a learned skill or a visible disguise can all create continuity obligations.
|
|
|
|
# How Changes Persist
|
|
|
|
Attribute changes become part of the character's story history. Future scenes can then be checked against what has already been established. If a character is injured in one scene and perfectly fine in the next without explanation, PlotDirector has evidence to help you notice.
|
|
|
|
# Related Guides
|
|
|
|
- [Characters](/Help/Article/sceneInspector.characters)
|
|
- [Continuity Warnings](/Help/Article/warnings.overview)
|