Nick Beckley b998760e96 Implemented the Floor Plans help pass.
What changed:
Added 45 new Floor Plans help articles under [FloorPlans](C:/Source/PlotLine/PlotLine/Help/Articles/FloorPlans), including the seven full guides requested plus field-level help for the contextual icons.
Wired contextual help-icon entries into:Floor Plans list page
Floor Plan editor header
Structure / Occupancy mode controls
floor, block, background, transitions and occupancy UI
transition-specific areas for stairs, ladders, hidden doors and secret passages

Verification:
Confirmed every Floor Plans help-icon key used in the views has a matching article.
Confirmed all 45 new articles have required help metadata.
dotnet build PlotLine.slnx passes with 0 warnings and 0 errors.
No database changes, no Floor Plan behaviour changes, no transition changes, and no editor redesign.
2026-06-22 16:24:42 +01:00

51 lines
2.1 KiB
Markdown

---
title: Floor Plan Best Practices
category: Floor Plans
tags: floor plans, best practices, writing, continuity, planning spaces
contextKey: floorPlans.bestPractices
micro: Keep Floor Plans focused on story usefulness, not architectural perfection.
quickTitle: Floor Plan best practices
quickSummary: Start rough, model narrative spaces, use hidden routes when they matter, and focus on what the story needs.
screenshot:
---
# Overview
A useful Floor Plan is clear enough to support the story. It does not need to be a perfect building survey.
# Start Rough
Place the important rooms first. Add corridors, gardens, cellars and stairs when they matter. You can refine shapes and transitions later.
# Model Narrative Spaces
Use blocks to represent spaces that matter to the story: where people stand, what they can hear, where an asset is hidden, or how someone gets from one room to another.
Do not over-model every architectural detail. A fireplace, alcove or cupboard only needs its own Location if the story treats it as a meaningful place.
# Use Multiple Blocks For Awkward Shapes
If a room is L-shaped or irregular, use several blocks linked to the same Location. PlotDirector will visually merge the shared internal borders, so the room still reads as one space.
# Corridors Matter
Use corridors, landings and halls as Locations too. They often control movement, sightlines, overheard conversations and who could plausibly arrive in time.
# Secret Routes
Use hidden doors, secret passages and blocked routes when they carry story meaning. They are ideal for mystery houses, backstage areas, old buildings, hidden compartments and reveals.
# Check Vertical Logic
Use the reference floor overlay before adding stairs. It is much easier to line up a staircase early than to fix a broken vertical route after several scenes depend on it.
# Focus On Story Questions
Let the plan answer practical questions:
- who can see or hear whom?
- where are important assets?
- how does a character move through the space?
- what route is hidden from the reader or from other characters?
- does the scene still make sense when viewed from above?