What changed: Added 45 new Floor Plans help articles under [FloorPlans](C:/Source/PlotLine/PlotLine/Help/Articles/FloorPlans), including the seven full guides requested plus field-level help for the contextual icons. Wired contextual help-icon entries into:Floor Plans list page Floor Plan editor header Structure / Occupancy mode controls floor, block, background, transitions and occupancy UI transition-specific areas for stairs, ladders, hidden doors and secret passages Verification: Confirmed every Floor Plans help-icon key used in the views has a matching article. Confirmed all 45 new articles have required help metadata. dotnet build PlotLine.slnx passes with 0 warnings and 0 errors. No database changes, no Floor Plan behaviour changes, no transition changes, and no editor redesign.
65 lines
2.3 KiB
Markdown
65 lines
2.3 KiB
Markdown
---
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title: Transitions, Doors and Entrances
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category: Floor Plans
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tags: floor plans, transitions, doors, windows, entrances, hidden rooms
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contextKey: floorPlans.transitionsAndEntrances
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micro: Connect locations with doors, windows, stairs, passages and secret routes.
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quickTitle: Transitions and entrances
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quickSummary: Transitions describe how two Locations connect and help PlotDirector understand visible entrances, hidden routes and movement.
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screenshot:
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---
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# Overview
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Transitions describe how two Locations connect. They are not separate drawing objects or furniture. A transition says, "these two story spaces are connected in this way."
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Examples include doors, windows, archways, stairs, ladders, open passages and secret passages. PlotDirector renders small symbols on the plan so the connection is easy to read.
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# Transition Types
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Common transition types include:
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- Door
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- Double Door
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- French Door
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- Sliding Door
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- Window
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- Archway
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- Exterior Door
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- Hidden Door
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- Blocked Door
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- Open Passage
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- Hidden Passage
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- Secret Passage
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- Stairs Up
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- Stairs Down
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- Ladder
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Unknown or unusual transition types still fall back to a simple marker.
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# Smart Filtering
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PlotDirector filters destination Locations to keep the list useful:
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- normal doors and windows connect adjacent same-floor locations
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- open, hidden and secret passages can connect more widely
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- Stairs Up and Stairs Down connect neighbouring floor levels
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- ladders connect upward locations on higher floors
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This keeps common door work quick while still allowing secret-house logic when the story needs it.
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# Multiple Transitions
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You can have more than one transition between the same two Locations. For example, the Drawing Room and Garden might have a door and two windows. PlotDirector spaces the markers along the shared edge so they do not sit on top of each other.
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# Hidden Rooms And Visible Entrances
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Rooms with no visible entrance can be highlighted as hidden. This is useful for secret rooms, concealed chambers and mystery-house layouts.
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Windows do not count as visible entrances. Hidden doors and secret passages also do not count as visible entrances, because they are not obvious to characters or readers until revealed.
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# Related Guides
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- [Stairs, Ladders and Floor Levels](/Help/Article/floorPlans.stairsLaddersAndLevels)
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- [Floor Plan Best Practices](/Help/Article/floorPlans.bestPractices)
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