Commit Graph

  • c9a8234745 Fix road-family location image demand rules visualisation Nick Beckley 2026-07-30 19:18:32 +00:00
  • cea45d1278 Restore Story Intelligence relationship lines Nick Beckley 2026-07-29 21:01:07 +00:00
  • 8e7f720141 Simplify Story Intelligence character area border Nick Beckley 2026-07-29 19:57:01 +00:00
  • 24a050e3b5 Fix Story Intelligence presence callout bounds Nick Beckley 2026-07-29 19:31:32 +00:00
  • 7dd14f13a9 Improve Story Intelligence visualisation assignments Nick Beckley 2026-07-29 19:11:52 +00:00
  • 9bb738f07e Clarify story stage presence and portraits Nick Beckley 2026-07-26 18:33:14 +00:00
  • 35c56d2c2c Give story characters more stage space Nick Beckley 2026-07-26 16:09:39 +00:00
  • d103953eb5 Recognise Sophie presentation evidence Nick Beckley 2026-07-26 15:42:07 +00:00
  • b2b7fbc735 Strengthen pronoun presentation evidence Nick Beckley 2026-07-26 15:38:31 +00:00
  • 17144c64d3 Rebalance story stage after removing assets Nick Beckley 2026-07-26 15:27:49 +00:00
  • 588a223b44 Focus story visualisation on insights Nick Beckley 2026-07-26 15:21:06 +00:00
  • 049628b295 Improve road locations and age evidence Nick Beckley 2026-07-26 15:10:13 +00:00
  • 9db13a7fd6 Cap only active image demand jobs Nick Beckley 2026-07-26 14:30:36 +00:00
  • 72148565e2 Tighten story intelligence evidence visuals Nick Beckley 2026-07-26 12:16:34 +00:00
  • d7fe153816 Add progressive evidence cards to Story Intelligence Nick Beckley 2026-07-26 11:44:03 +00:00
  • f02569b7d4 Make Story Intelligence side panels fluid Nick Beckley 2026-07-26 11:32:49 +00:00
  • 24bafca765 Avoid retrying exhausted OpenAI quota Nick Beckley 2026-07-25 21:01:25 +00:00
  • 0f83f739c5 Add Story Intelligence worker pause switch Nick Beckley 2026-07-25 20:56:52 +00:00
  • 02bc4fd2de Strengthen story intelligence portrait context Nick Beckley 2026-07-25 20:40:07 +00:00
  • 61b4d9d288 Queue story memory illustration demands Nick Beckley 2026-07-25 19:57:52 +00:00
  • 8b2448ecd0 Reset story intelligence memory extraction Nick Beckley 2026-07-25 19:29:36 +00:00
  • 311fbcbbb0 Phase 21T - Forensic Character Understanding Audit Nick Beckley 2026-07-24 20:12:50 +00:00
  • d40c607d9b Commit remaining Story Intelligence changes Nick Beckley 2026-07-16 21:09:35 +00:00
  • 08a014e2ce Phase 21T - Story Intelligence Visual Clarity and Semantics Nick Beckley 2026-07-16 21:08:55 +00:00
  • f8e320d867 Phase 21S - Durable Story Memory Illustration Pipeline Nick Beckley 2026-07-15 22:08:40 +00:00
  • 4e31784f46 Phase 21Q - Production Visualisation Repair Nick Beckley 2026-07-15 20:47:23 +00:00
  • fd37df65c6 Phase 21P.1 - Synchronisation Hotfix Nick Beckley 2026-07-14 21:14:02 +00:00
  • 63f427066d Phase 21O - Story Intelligence Usability and Continuity Refinement Nick Beckley 2026-07-14 20:25:44 +00:00
  • f80734a80c Phase 21N.1 - Story Intelligence Payload and Resume Repair Nick Beckley 2026-07-14 20:00:06 +00:00
  • a54da80ea2 Phase 21N - Fix Entity Evidence Corruption Nick Beckley 2026-07-13 21:36:52 +00:00
  • 7001359281 Phase 21M - Deterministic Illustration Assignment Repair Nick Beckley 2026-07-13 21:15:49 +00:00
  • 948ae2e54d Phase 21L - Repair Story Intelligence Evidence Extraction Nick Beckley 2026-07-13 20:40:13 +00:00
  • 2d2055f14a Phase 21K - Forensic Illustration Matching Repair Nick Beckley 2026-07-13 20:05:37 +00:00
  • ca73c9e6f3 Phase 21J.3 - Illustration Style and Prototype Final Polish Nick Beckley 2026-07-13 19:23:44 +00:00
  • 69e4ac8201 Phase 21J.2 - Character Identity and Illustration Matching Nick Beckley 2026-07-12 21:33:32 +00:00
  • b513bd7df0 Phase 21J.1 - Story Intelligence Visualisation Fixes Nick Beckley 2026-07-12 20:59:08 +00:00
  • 4ebbfdab92 Phase 21J - Story Memory Visualisation Refinement Nick Beckley 2026-07-12 20:37:49 +00:00
  • b78a9bea9b Phase 21I - Intelligent Illustration Matching Engine Nick Beckley 2026-07-12 20:03:01 +00:00
  • fd85473258 Phase 21H - Story Intelligence Live Import Stability Nick Beckley 2026-07-12 19:16:12 +00:00
  • 2b7a4b599d Phase 21H.1 - Fix Active Import Session Selection Nick Beckley 2026-07-12 19:00:38 +00:00
  • 8985efafbc Phase 21H - Book-Level Story Intelligence Import Sessions Nick Beckley 2026-07-12 16:35:54 +00:00
  • 34fdfb77fe Phase 21G.1 - Fix Live Snapshot Stalling Nick Beckley 2026-07-12 16:17:45 +00:00
  • 9989dfec1e Phase 21G - Live Story Intelligence Visualisation Engine Nick Beckley 2026-07-12 15:46:27 +00:00
  • 88315070a2 Phase 21F - Real Story Intelligence Snapshot Integration Nick Beckley 2026-07-12 15:09:26 +00:00
  • 1f984c8e1e Phase 21E.2 - Prototype Visual Polish Nick Beckley 2026-07-12 14:54:03 +00:00
  • 35208591fd Phase 21E.1 - Story Intelligence Visualisation Cleanup Nick Beckley 2026-07-12 14:46:10 +00:00
  • f0b444e0ee Phase 21E - Connect Illustration Library Images Nick Beckley 2026-07-12 14:16:56 +00:00
  • 07a5477034 Phase 21D - Story Intelligence Illustration Library Nick Beckley 2026-07-11 23:33:15 +00:00
  • 57df5646e6 Phase 21B.2 - Story Intelligence Experience Composition Refinement Nick Beckley 2026-07-11 20:49:15 +00:00
  • e3d18b4a6b Phase 21B.1 - Story Intelligence Experience Visual Refinement Nick Beckley 2026-07-11 20:23:27 +00:00
  • 0ebccf9ac8 Phase 21B - Story Intelligence Experience Prototype Nick Beckley 2026-07-11 20:00:06 +00:00
  • f4e6af844b docs: add phase 21 story intelligence visualisation docs Nick Beckley 2026-07-11 19:34:00 +00:00
  • b214fbad4e Phase 20AV – Fix Archived Book and Project Permanent Deletion onboarding Nick Beckley 2026-07-11 15:28:21 +00:00
  • faf0e43412 Phase 20AU – Knowledge Intelligence Review and Import Nick Beckley 2026-07-10 21:30:53 +00:00
  • 3d54362c3b Phase 20AT – Expand Relationship Types and Replace Free-Text Relationship Entry Nick Beckley 2026-07-10 21:12:36 +00:00
  • e8b42664f1 Phase 20AS – Relationship Intelligence Review and Import Nick Beckley 2026-07-09 22:00:28 +01:00
  • 7f9f051341 Phase 20AR – Story Intelligence Wizard Polish Nick Beckley 2026-07-09 21:45:15 +01:00
  • ab3b591e4d Phase 20AQ – Story Intelligence Review UX Polish Nick Beckley 2026-07-09 21:24:22 +01:00
  • d44217162c Phase 20AP.1 – Asset Intelligence Review and Import Nick Beckley 2026-07-09 21:09:48 +01:00
  • 11de81abed Phase 20AP – Asset Intelligence Review and Import Nick Beckley 2026-07-09 21:02:41 +01:00
  • 55cded0b40 Phase 20AO – Refine Location Intelligence Before Moving to Assets Nick Beckley 2026-07-09 20:38:06 +01:00
  • 4b6719e242 Phase 20AN.1 – Location Intelligence Review and Import Nick Beckley 2026-07-09 20:20:09 +01:00
  • ef51765eb4 Phase 20AN – Location Intelligence Review and Import Nick Beckley 2026-07-09 20:13:06 +01:00
  • f4897e5d5f Phase 20AM – Character Review Alias Handling and Candidate Filtering Nick Beckley 2026-07-09 19:54:35 +01:00
  • 4fee5846ab Phase 20AL – Character Intelligence Data Trace and Root Cause Investigation Nick Beckley 2026-07-08 22:05:43 +01:00
  • 3cf68740dd Phase 20AK – Character Intelligence (AI Extraction and Review) Nick Beckley 2026-07-08 21:39:34 +01:00
  • 438478c7fe Phase 20AJ – Story Intelligence Pipeline Completion and Resume Support Nick Beckley 2026-07-08 21:31:40 +01:00
  • a3a6c52287 Phase 20AI – Story Intelligence Pipeline & Character Review Nick Beckley 2026-07-08 21:14:48 +01:00
  • 7a48a91f21 Phase 20AH – Complete Chapter Intelligence & Begin Character Import Nick Beckley 2026-07-08 21:03:10 +01:00
  • 8afc0a3b40 Phase 20AG – Complete Scene Intelligence Import Nick Beckley 2026-07-08 19:59:23 +01:00
  • 771ac9eb91 Phase 20AF – Scene Analysis Reliability and Import Experience Reality Check Nick Beckley 2026-07-07 21:54:06 +01:00
  • fba73186c1 Phase 20AE – Unify Story Intelligence Review Pipeline & Remove Placeholder Scene Architecture Nick Beckley 2026-07-07 21:09:59 +01:00
  • 5b4c78c040 Phase 20AJ – Rationalise Story Intelligence Entry Points Nick Beckley 2026-07-07 20:11:12 +01:00
  • 058b3d10dc Phase 20AI – Story Intelligence Review and Scene Creation Nick Beckley 2026-07-07 19:51:19 +01:00
  • 37e01f4b5d Phase 20AH – Unify Word Companion / Story Intelligence Onboarding Flow Nick Beckley 2026-07-07 19:25:20 +01:00
  • 2097122898 Phase 20AG – Fix Progress Card Wrapping and Add Chapter Scene Progress Nick Beckley 2026-07-06 22:00:14 +01:00
  • 766ad28325 Phase 20AF – Story Intelligence Progress Page Layout and Estimate Fix Nick Beckley 2026-07-06 21:47:59 +01:00
  • 2c4849a302 Phase 20AE – Story Intelligence Progress Page Layout Polish Nick Beckley 2026-07-06 21:43:43 +01:00
  • 124d380b0d Phase 20AD – Split Story Intelligence Progress and Review Screens Nick Beckley 2026-07-06 21:35:15 +01:00
  • 908660db1c Phase 20AC – Story Intelligence Progress Page UX and Status Clarity Nick Beckley 2026-07-06 21:04:32 +01:00
  • 8d493afb43 Phase 20AB – Resume the Story Intelligence Roadmap Nick Beckley 2026-07-06 20:09:00 +01:00
  • 4b7af17b42 Phase 20AA – Connect Onboarding Wizard To Story Intelligence Scene Import Nick Beckley 2026-07-05 22:38:59 +01:00
  • aefa9aaadc Phase 20Z2 – Final Blocker Fix: Story Intelligence Commit Failures + Archived Project Delete Nick Beckley 2026-07-05 22:10:21 +01:00
  • 11841f5674 Phase 20Z – Stop the Bleeding: Make Story Intelligence Commit Actually Work Nick Beckley 2026-07-05 21:51:17 +01:00
  • 36e782a633 Phase 20W – Commit Into Default Placeholder Chapters Nick Beckley 2026-07-05 21:17:47 +01:00
  • 8089140607 Phase 20V – Story Intelligence Import Commit Foundation Nick Beckley 2026-07-05 20:54:34 +01:00
  • 5b83b001c1 Phase 20U Hotfix – Alias and Location Regression Nick Beckley 2026-07-05 20:07:49 +01:00
  • 7403cdc1f3 Phase 20U – Final Entity Resolution Refinement Before Import Nick Beckley 2026-07-05 19:58:29 +01:00
  • 6325fbfec5 Phase 20T – Entity Resolution Refinement Nick Beckley 2026-07-05 19:45:23 +01:00
  • 1dbf49ca4c Phase 20S – Story Intelligence Entity Resolution & Import Preview Nick Beckley 2026-07-05 19:34:23 +01:00
  • 6038d2144a Phase 20R.4 Tightening the gpt-5-min AI prompt. Nick Beckley 2026-07-05 19:18:50 +01:00
  • 0bc45de4d8 Phase 20R.3 This phase is an A/B model comparison test. Nick Beckley 2026-07-05 12:40:21 +01:00
  • a2d9cb7c0a Phase 20R.2 Nick Beckley 2026-07-04 22:57:14 +01:00
  • f728168173 Phase 20R.1 Nick Beckley 2026-07-04 22:32:59 +01:00
  • ebeca1e3e1 Phase 20R reliability/admin test harness, not a new product feature. Nick Beckley 2026-07-04 22:15:53 +01:00
  • 7ccf334c93 Phase 20Q — Real Chapter Source From Existing Book Nick Beckley 2026-07-04 22:07:00 +01:00
  • 9f9688bcb5 Phase 20P Implement a real persisted Story Intelligence job runner. Nick Beckley 2026-07-04 21:51:34 +01:00
  • 650febab70 Phase 20O.1 Extend the Story Intelligence persistence/audit design so every import attempt is fully traceable. Nick Beckley 2026-07-04 21:17:22 +01:00
  • 35e76d8ac4 Phase 20O – Persist Story Intelligence Runs Nick Beckley 2026-07-04 21:04:40 +01:00
  • 7ccc0447a3 Phase 20M – Chapter Structural Analysis Phase 20N – In-Memory Chapter-to-Scene Pipeline Nick Beckley 2026-07-04 20:49:36 +01:00