2026-06-30 21:18:42 +01:00

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@model SceneEditViewModel
@{
var primaryLocation = Model.LocationOptions.FirstOrDefault(x => x.Value == Model.PrimaryLocationID?.ToString())?.Text?.Trim();
var locationNames = new[] { primaryLocation }.Where(x => !string.IsNullOrWhiteSpace(x))
.Select(x => x!)
.Concat(Model.SceneCharacters.Where(x => !string.IsNullOrWhiteSpace(x.LocationName)).Select(x => x.LocationName!))
.Concat(Model.SceneAssetLocations.Where(x => !string.IsNullOrWhiteSpace(x.LocationName)).Select(x => x.LocationName!))
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
var assetNames = Model.AssetEvents.Select(x => x.AssetName).Where(x => !string.IsNullOrWhiteSpace(x)).Distinct(StringComparer.OrdinalIgnoreCase).ToList();
}
<article class="scene-inspector-v2-card" data-scene-summary-part="world">
<div class="scene-inspector-v2-card-header">
<div>
<p class="eyebrow">World</p>
<div class="scene-inspector-v2-heading">
<h3>Locations and assets</h3>
<help-icon key="sceneInspector.locations" mode="inline" />
</div>
</div>
<div class="scene-inspector-v2-actions">
<div class="btn-group scene-inspector-v2-action-menu">
<button type="button" class="btn btn-sm btn-outline-primary" data-scene-editor="locations" data-scene-id="@Model.SceneID" data-scene-editor-url="@Url.Action("SceneLocationsEditor", "Scenes", new { sceneId = Model.SceneID })">Edit World</button>
<button type="button" class="btn btn-sm btn-outline-primary dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false">
<span class="visually-hidden">Show world editor actions</span>
</button>
<div class="dropdown-menu dropdown-menu-end">
<button type="button" class="dropdown-item" data-scene-editor="locations" data-scene-id="@Model.SceneID" data-scene-editor-url="@Url.Action("SceneLocationsEditor", "Scenes", new { sceneId = Model.SceneID })">Locations</button>
<button type="button" class="dropdown-item" data-scene-editor="assets" data-scene-id="@Model.SceneID" data-scene-editor-url="@Url.Action("SceneAssetsEditor", "Scenes", new { sceneId = Model.SceneID })">Assets</button>
<button type="button" class="dropdown-item" data-scene-editor="custody" data-scene-id="@Model.SceneID">Custody</button>
</div>
</div>
</div>
</div>
<div class="scene-inspector-v2-section">
<span>Locations</span>
@if (!locationNames.Any())
{
<p class="muted">No scene locations have been assigned yet.</p>
}
else
{
<div class="scene-inspector-v2-chip-row">
@foreach (var location in locationNames.Take(8))
{
<span>@location</span>
}
</div>
}
</div>
<div class="scene-inspector-v2-section">
<span>Assets</span>
@if (!assetNames.Any())
{
<p class="muted">No story assets appear in this scene yet.</p>
}
else
{
<ul class="scene-inspector-v2-list">
@foreach (var asset in assetNames.Take(6))
{
<li><strong>@asset</strong></li>
}
</ul>
}
</div>
@if (Model.AssetEvents.Any() || Model.AssetCustodyEvents.Any() || Model.SceneAssetLocations.Any())
{
<p class="muted">
@Model.AssetEvents.Count asset event@(Model.AssetEvents.Count == 1 ? "" : "s"),
@Model.AssetCustodyEvents.Count custody entr@(Model.AssetCustodyEvents.Count == 1 ? "y" : "ies"),
@Model.SceneAssetLocations.Count placed asset@(Model.SceneAssetLocations.Count == 1 ? "" : "s").
</p>
}
</article>