318 lines
14 KiB
Plaintext
318 lines
14 KiB
Plaintext
@model StoryIntelligenceProgressViewModel
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@using System.Security.Claims
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@inject IConfiguration Configuration
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@{
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ViewData["Title"] = "Review scenes";
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var adminEmails = Configuration.GetSection("Admin:AllowedEmails").Get<string[]>() ?? [];
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var userEmail = User.FindFirstValue(ClaimTypes.Email);
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var isAdmin = !string.IsNullOrWhiteSpace(userEmail)
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&& adminEmails.Any(email => string.Equals(email, userEmail, StringComparison.OrdinalIgnoreCase));
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var chaptersNeedingReview = Model.Chapters.Count(NeedsReview);
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var warningsCount = Model.Chapters.Sum(chapter => NeedsReviewCount(chapter));
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}
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<section class="onboarding-shell" aria-labelledby="story-review-title">
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<div class="onboarding-panel onboarding-review-panel story-review-page">
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<partial name="_StoryIntelligencePipelineHeader" model="@(new StoryIntelligencePipelineHeaderViewModel { CurrentStage = "Review Scenes" })" />
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<div class="onboarding-copy">
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<p class="eyebrow">Review Story Intelligence</p>
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<h1 id="story-review-title">Review Scenes</h1>
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<p>PlotDirector has finished reading your manuscript. Review the detected scenes before creating them in your story database.</p>
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</div>
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@if (TempData["OnboardingStoryIntelligenceError"] is string error)
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{
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<div class="alert alert-danger">@error</div>
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}
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@if (TempData["OnboardingStoryIntelligenceMessage"] is string message)
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{
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<div class="alert alert-success">@message</div>
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}
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<section class="alert alert-info">
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Scene creation runs first. Character import is reviewed separately and only creates or links approved characters. Locations, assets, relationships and knowledge remain for later Story Intelligence phases.
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</section>
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<section class="story-review-summary" aria-label="Analysis summary">
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<div>
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<span>Story Intelligence complete</span>
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<strong>@Model.CompletedChapterCount.ToString("N0") chapter@(Model.CompletedChapterCount == 1 ? string.Empty : "s")</strong>
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</div>
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<div>
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<span>Scenes detected</span>
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<strong>@Model.TotalDetectedScenes.ToString("N0")</strong>
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</div>
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<div>
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<span>Words analysed</span>
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<strong>@Model.TotalAnalysedWords.ToString("N0")</strong>
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</div>
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<div>
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<span>Elapsed time</span>
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<strong>@FormatDuration(Model.TotalDurationMs)</strong>
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</div>
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<div>
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<span>Estimated AI cost</span>
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<strong>@FormatCost(Model.TotalEstimatedCostUSD)</strong>
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</div>
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<div>
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<span>Needs review</span>
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<strong>@warningsCount.ToString("N0")</strong>
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</div>
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</section>
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<section class="story-review-chapter-list" aria-label="Chapter review">
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@foreach (var chapter in Model.Chapters.OrderBy(chapter => chapter.ChapterNumber))
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{
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<details class="story-review-chapter-card">
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<summary class="story-review-chapter-heading">
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<div>
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<p class="eyebrow">Chapter @chapter.ChapterNumber</p>
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<h2>@chapter.ChapterTitle</h2>
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<p>@DetectedCount(chapter).ToString("N0") scene@(DetectedCount(chapter) == 1 ? string.Empty : "s") detected / @ReadyCount(chapter).ToString("N0") ready to create</p>
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</div>
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<strong class="@StatusClass(chapter)">@FriendlyStatus(chapter)</strong>
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</summary>
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<div class="story-review-scene-panel">
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<div>
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<span>Detected scenes</span>
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<strong>@DetectedCount(chapter).ToString("N0")</strong>
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</div>
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<div>
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<span>Ready</span>
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<strong>@ReadyCount(chapter).ToString("N0")</strong>
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</div>
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<div>
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<span>Needs review</span>
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<strong>@NeedsReviewCount(chapter).ToString("N0")</strong>
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</div>
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<div>
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<span>Rejected</span>
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<strong>@RejectedCount(chapter).ToString("N0")</strong>
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</div>
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</div>
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@if (!string.IsNullOrWhiteSpace(chapter.CommitMessage))
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{
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<p class="story-review-note">@chapter.CommitMessage</p>
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}
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@if (chapter.Warnings.Count > 0)
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{
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<div class="story-review-note">
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<strong>Notes</strong>
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<ul>
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@foreach (var warning in chapter.Warnings)
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{
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<li>@AuthorMessage(warning)</li>
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}
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</ul>
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</div>
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}
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@if (chapter.Blockers.Count > 0)
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{
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<div class="story-review-note story-review-note--warning">
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<strong>Before scenes can be created</strong>
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<ul>
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@foreach (var blocker in chapter.Blockers)
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{
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<li>@AuthorMessage(blocker)</li>
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}
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</ul>
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</div>
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}
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@if (!string.IsNullOrWhiteSpace(chapter.ErrorMessage))
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{
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<p class="story-review-note story-review-note--warning">@AuthorMessage(chapter.ErrorMessage)</p>
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}
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<div class="story-scene-preview-list">
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@if (chapter.Scenes.Count == 0)
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{
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<p class="text-muted mb-0">No readable scene previews are available for this chapter.</p>
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}
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else
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{
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@foreach (var scene in chapter.Scenes)
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{
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<article class="story-scene-preview">
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<div>
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<strong>Scene @scene.SceneNumber.ToString("N0")</strong>
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@if (scene.HasWarnings)
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{
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<span class="story-review-status story-review-status--active">Review recommended</span>
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}
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</div>
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<p>@scene.Summary</p>
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<dl>
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<div><dt>POV</dt><dd>@Display(scene.Pov)</dd></div>
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<div><dt>Setting</dt><dd>@Display(scene.Setting)</dd></div>
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<div><dt>Confidence</dt><dd>@FormatConfidence(scene.Confidence)</dd></div>
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</dl>
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</article>
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}
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}
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</div>
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@if (isAdmin)
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{
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<details class="story-review-admin">
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<summary>Admin diagnostics</summary>
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<dl>
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<div><dt>Run ID</dt><dd>@chapter.RunID</dd></div>
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<div><dt>Status</dt><dd>@chapter.Status</dd></div>
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<div><dt>Stage</dt><dd>@(chapter.CurrentStage ?? "-")</dd></div>
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<div><dt>Failure stage</dt><dd>@(chapter.FailureStage ?? "-")</dd></div>
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<div><dt>Tokens</dt><dd>@(chapter.TotalTokens?.ToString("N0") ?? "-")</dd></div>
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</dl>
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<a class="btn btn-outline-secondary btn-sm" asp-controller="Admin" asp-action="StoryIntelligenceRunDetails" asp-route-id="@chapter.RunID">Open diagnostics</a>
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</details>
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}
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</details>
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}
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</section>
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<section class="alert alert-info">
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Scene creation uses PlotDirector import safeguards. Duplicate imports are blocked, and failures roll back safely.
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</section>
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<div class="onboarding-actions">
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@if (Model.BatchID.HasValue)
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{
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<a class="btn btn-outline-secondary" asp-action="StoryIntelligenceProgress" asp-route-batchId="@Model.BatchID">Back</a>
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@if (Model.HasReadyScenesToCreate)
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{
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<form asp-action="CommitAllStoryIntelligence" method="post">
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<input type="hidden" name="batchId" value="@Model.BatchID" />
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<button class="btn btn-primary" type="submit">Create PlotDirector Scenes</button>
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</form>
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}
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else if (Model.AllCommitted)
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{
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<a class="btn btn-primary" asp-action="StoryIntelligenceCharacters" asp-route-batchId="@Model.BatchID">Review characters</a>
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}
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}
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</div>
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</div>
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</section>
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@functions {
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private static bool NeedsReview(StoryIntelligenceOnboardingChapterViewModel chapter)
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=> chapter.IsFailed
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|| chapter.Blockers.Count > 0
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|| NeedsReviewCount(chapter) > 0
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|| (!chapter.CanCommit && !chapter.HasCompletedCommit && chapter.IsRunComplete);
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private static int DetectedCount(StoryIntelligenceOnboardingChapterViewModel chapter)
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=> Math.Max(chapter.TotalDetectedScenes ?? 0, ReadyCount(chapter) + Math.Max(chapter.FailedScenes ?? 0, 0));
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private static int ReadyCount(StoryIntelligenceOnboardingChapterViewModel chapter)
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=> chapter.HasCompletedCommit ? chapter.ScenesCreated : chapter.Scenes.Count;
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private static int RejectedCount(StoryIntelligenceOnboardingChapterViewModel chapter) => 0;
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private static int NeedsReviewCount(StoryIntelligenceOnboardingChapterViewModel chapter)
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=> Math.Max(0, DetectedCount(chapter) - ReadyCount(chapter) - RejectedCount(chapter));
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private static string FriendlyStatus(StoryIntelligenceOnboardingChapterViewModel chapter)
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{
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if (chapter.HasCompletedCommit)
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{
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return "Scenes created";
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}
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if (chapter.CanCommit)
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{
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return "Ready";
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}
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return chapter.Status switch
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{
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StoryIntelligenceRunStatuses.Pending => "Waiting",
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StoryIntelligenceRunStatuses.Running => "Reading",
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StoryIntelligenceRunStatuses.Completed => "Cannot import",
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StoryIntelligenceRunStatuses.CompletedWithWarnings => "Cannot import",
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StoryIntelligenceRunStatuses.Failed => "Needs review",
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StoryIntelligenceRunStatuses.Cancelled => "Cancelled",
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_ => "Needs review"
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};
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}
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private static string StatusClass(StoryIntelligenceOnboardingChapterViewModel chapter)
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{
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if (chapter.HasCompletedCommit)
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{
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return "story-review-status story-review-status--created";
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}
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if (chapter.CanCommit)
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{
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return "story-review-status story-review-status--ready";
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}
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return chapter.IsActive
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? "story-review-status story-review-status--active"
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: "story-review-status story-review-status--warning";
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}
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private static string Display(string? value) => string.IsNullOrWhiteSpace(value) ? "Not detected" : value;
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private static string AuthorMessage(string? value)
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{
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if (string.IsNullOrWhiteSpace(value))
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{
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return "This chapter needs review before scenes can be created.";
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}
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var message = value.Trim();
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if (message.Contains("JSON", StringComparison.OrdinalIgnoreCase)
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|| message.Contains("parsed", StringComparison.OrdinalIgnoreCase)
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|| message.Contains("parser", StringComparison.OrdinalIgnoreCase)
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|| message.Contains("deserial", StringComparison.OrdinalIgnoreCase))
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{
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return "One or more scene suggestions could not be prepared automatically and need review.";
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}
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if (message.Contains("existing authored scenes", StringComparison.OrdinalIgnoreCase)
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|| message.Contains("already contains scenes", StringComparison.OrdinalIgnoreCase))
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{
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return "This chapter already contains scenes. Choose an empty chapter before creating scenes from this analysis.";
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}
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return message;
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}
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private static string FormatConfidence(decimal? confidence)
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{
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if (!confidence.HasValue)
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{
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return "Not available";
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}
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var value = Math.Clamp(confidence.Value, 0m, 1m);
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return value >= 0.75m
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? "High"
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: value >= 0.45m
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? "Medium"
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: "Low";
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}
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private static string FormatCost(decimal? cost)
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=> cost.HasValue ? $"About ${cost.Value:0.00}" : "Not available";
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private static string FormatDuration(long milliseconds)
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{
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var elapsed = TimeSpan.FromMilliseconds(Math.Max(0, milliseconds));
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if (elapsed.TotalHours >= 1)
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{
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return $"{Math.Ceiling(elapsed.TotalHours):N0} hr";
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}
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return elapsed.TotalMinutes >= 1
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? $"{Math.Max(1, (int)Math.Round(elapsed.TotalMinutes)):N0} min"
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: $"{Math.Max(0, (int)Math.Round(elapsed.TotalSeconds)):N0} sec";
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}
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}
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