PlotDirector/PlotLine/Views/Shared/SceneInspectorV2/_SceneCharactersEditor.cshtml
2026-06-30 13:27:23 +01:00

194 lines
12 KiB
Plaintext

@model SceneEditViewModel
@{
var currentCharacterIds = Model.SceneCharacters.Select(x => x.CharacterID).ToHashSet();
var availableCharacters = Model.CharacterOptions
.Where(x => int.TryParse(x.Value, out var id) && !currentCharacterIds.Contains(id))
.ToList();
}
<form asp-controller="Scenes" asp-action="SaveSceneCharacters" method="post" class="scene-inspector-editor-form" data-scene-editor-form>
@Html.AntiForgeryToken()
<input type="hidden" asp-for="SceneID" />
<div class="scene-inspector-editor-error" data-scene-editor-error hidden></div>
<div class="scene-inspector-editor-fields">
<fieldset class="scene-inspector-editor-fieldset">
<legend>POV character</legend>
<div class="scene-character-pov-options">
<label>
<input type="radio" name="POVCharacterID" value="" checked="@(!Model.POVCharacterID.HasValue)" />
<span>No POV</span>
</label>
@foreach (var character in Model.SceneCharacters)
{
<label>
<input type="radio" name="POVCharacterID" value="@character.CharacterID" checked="@(Model.POVCharacterID == character.CharacterID)" />
<span>@character.CharacterName</span>
</label>
}
</div>
</fieldset>
<section class="scene-character-editor-section">
<div class="scene-character-editor-heading">
<span>Current characters</span>
<strong>@Model.SceneCharacters.Count</strong>
</div>
@if (!Model.SceneCharacters.Any())
{
<p class="muted">No characters have been added to this scene.</p>
}
else
{
<div class="scene-character-editor-list">
@for (var index = 0; index < Model.SceneCharacters.Count; index++)
{
var character = Model.SceneCharacters[index];
<article class="scene-character-editor-card">
<input type="hidden" name="Characters[@index].SceneCharacterID" value="@character.SceneCharacterID" />
<input type="hidden" name="Characters[@index].SceneID" value="@Model.SceneID" />
<input type="hidden" name="Characters[@index].CharacterID" value="@character.CharacterID" />
<div class="scene-character-editor-card-header">
<div>
<h4>@character.CharacterName</h4>
<p>@(character.RoleInSceneTypeName ?? "Role not set") / @(character.PresenceTypeName ?? "Presence not set")</p>
</div>
<label class="scene-character-remove">
<input type="checkbox" name="Characters[@index].Remove" value="true" />
<input type="hidden" name="Characters[@index].Remove" value="false" />
<span>Remove</span>
</label>
</div>
<div class="scene-inspector-editor-grid">
<div class="form-group">
<label for="Characters_@(index)__RoleInSceneTypeID">Role</label>
<select class="form-control form-control-sm" id="Characters_@(index)__RoleInSceneTypeID" name="Characters[@index].RoleInSceneTypeID">
<option value="">Not set</option>
@foreach (var option in Model.CharacterRoleOptions)
{
<option value="@option.Value" selected="@(option.Value == character.RoleInSceneTypeID?.ToString())">@option.Text</option>
}
</select>
</div>
<div class="form-group">
<label for="Characters_@(index)__PresenceTypeID">Presence</label>
<select class="form-control form-control-sm" id="Characters_@(index)__PresenceTypeID" name="Characters[@index].PresenceTypeID">
<option value="">Not set</option>
@foreach (var option in Model.PresenceTypeOptions)
{
<option value="@option.Value" selected="@(option.Value == character.PresenceTypeID?.ToString())">@option.Text</option>
}
</select>
</div>
</div>
<div class="form-group">
<label for="Characters_@(index)__LocationID">Current location</label>
<select class="form-control form-control-sm" id="Characters_@(index)__LocationID" name="Characters[@index].LocationID">
<option value="">Not set</option>
@foreach (var option in Model.LocationOptions)
{
<option value="@option.Value" selected="@(option.Value == character.LocationID?.ToString())">@option.Text</option>
}
</select>
</div>
<div class="scene-inspector-editor-grid">
<div class="form-group">
<label for="Characters_@(index)__EntryLocationID">Enters from</label>
<select class="form-control form-control-sm" id="Characters_@(index)__EntryLocationID" name="Characters[@index].EntryLocationID">
<option value="">Not set</option>
@foreach (var option in Model.LocationOptions)
{
<option value="@option.Value" selected="@(option.Value == character.EntryLocationID?.ToString())">@option.Text</option>
}
</select>
</div>
<div class="form-group">
<label for="Characters_@(index)__ExitLocationID">Exits to</label>
<select class="form-control form-control-sm" id="Characters_@(index)__ExitLocationID" name="Characters[@index].ExitLocationID">
<option value="">Not set</option>
@foreach (var option in Model.LocationOptions)
{
<option value="@option.Value" selected="@(option.Value == character.ExitLocationID?.ToString())">@option.Text</option>
}
</select>
</div>
</div>
<div class="form-group">
<label for="Characters_@(index)__AppearanceNotes">Appearance notes</label>
<textarea class="form-control form-control-sm" id="Characters_@(index)__AppearanceNotes" name="Characters[@index].AppearanceNotes" rows="2">@character.AppearanceNotes</textarea>
</div>
<div class="form-group">
<label for="Characters_@(index)__OutfitDescription">Outfit description</label>
<input class="form-control form-control-sm" id="Characters_@(index)__OutfitDescription" name="Characters[@index].OutfitDescription" value="@character.OutfitDescription" />
</div>
<div class="scene-inspector-editor-grid">
<div class="form-group">
<label for="Characters_@(index)__PhysicalCondition">Physical condition</label>
<input class="form-control form-control-sm" id="Characters_@(index)__PhysicalCondition" name="Characters[@index].PhysicalCondition" value="@character.PhysicalCondition" />
</div>
<div class="form-group">
<label for="Characters_@(index)__EmotionalState">Emotional state</label>
<input class="form-control form-control-sm" id="Characters_@(index)__EmotionalState" name="Characters[@index].EmotionalState" value="@character.EmotionalState" />
</div>
</div>
</article>
}
</div>
}
</section>
<section class="scene-character-editor-section">
<div class="scene-character-editor-heading">
<span>Add character</span>
</div>
<div class="form-group">
<label for="NewCharacter_CharacterID">Character</label>
<select class="form-control form-control-sm" id="NewCharacter_CharacterID" name="NewCharacter.CharacterID">
<option value="">Choose a project character</option>
@foreach (var option in availableCharacters)
{
<option value="@option.Value">@option.Text</option>
}
</select>
</div>
<div class="scene-inspector-editor-grid">
<div class="form-group">
<label for="NewCharacter_RoleInSceneTypeID">Role</label>
<select class="form-control form-control-sm" id="NewCharacter_RoleInSceneTypeID" name="NewCharacter.RoleInSceneTypeID" asp-items="Model.CharacterRoleOptions">
<option value="">Not set</option>
</select>
</div>
<div class="form-group">
<label for="NewCharacter_PresenceTypeID">Presence</label>
<select class="form-control form-control-sm" id="NewCharacter_PresenceTypeID" name="NewCharacter.PresenceTypeID" asp-items="Model.PresenceTypeOptions">
<option value="">Not set</option>
</select>
</div>
</div>
<div class="form-group">
<label for="NewCharacter_LocationID">Current location</label>
<select class="form-control form-control-sm" id="NewCharacter_LocationID" name="NewCharacter.LocationID" asp-items="Model.LocationOptions">
<option value="">Not set</option>
</select>
</div>
<div class="form-group">
<label for="NewCharacter_AppearanceNotes">Appearance notes</label>
<textarea class="form-control form-control-sm" id="NewCharacter_AppearanceNotes" name="NewCharacter.AppearanceNotes" rows="2"></textarea>
</div>
</section>
</div>
<div class="scene-inspector-editor-footer">
<button type="button" class="btn btn-sm btn-outline-secondary" data-scene-editor-close>Cancel</button>
<button type="submit" class="btn btn-sm btn-primary" data-scene-editor-save>Save characters</button>
</div>
</form>