518 lines
24 KiB
C#
518 lines
24 KiB
C#
using System.Text.Json;
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using PlotLine.Data;
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using PlotLine.Models;
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namespace PlotLine.Services;
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public interface ISceneImportResolver
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{
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Task<StoryIntelligenceImportPreview> ResolveAsync(StoryIntelligenceSavedRun run, IReadOnlyList<StoryIntelligenceSavedSceneResult> sceneResults);
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}
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public sealed class SceneImportResolver(
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ICharacterRepository characters,
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ILocationRepository locations,
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IAssetRepository assets,
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ILogger<SceneImportResolver> logger) : ISceneImportResolver
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{
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private static readonly JsonSerializerOptions JsonOptions = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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PropertyNameCaseInsensitive = true
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};
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private static readonly HashSet<string> GenericPeople = CreateSet(
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"the receptionist", "receptionist", "old man", "young woman", "police officer", "doctor", "nurse", "driver",
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"man", "woman", "women", "boy", "girl", "child", "children", "person", "people", "guard", "security guard",
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"cashier", "elderly attendant", "attendant", "driver of car behind", "shop assistant", "crowd", "family",
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"group of women", "small group", "women (small group)", "waiter", "waitress", "clerk", "shopkeeper");
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private static readonly HashSet<string> IgnoredPovNames = CreateSet("narrator", "unknown");
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private static readonly HashSet<string> GenericLocations = CreateSet(
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"car park", "house", "kitchen", "stairwell", "stair", "doorway", "corridor", "room",
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"bedroom", "bathroom", "office", "reception", "sixth floor", "floor", "car", "hall", "table", "chair");
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private static readonly HashSet<string> EnvironmentalAssets = CreateSet(
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"pink towel", "mug of tea", "magazine", "fire door", "old oak door", "iron handle", "reception desk",
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"stained-glass windows", "stained glass windows", "chair", "desk", "window", "windows", "cup", "floor",
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"wall", "door", "table", "towel", "mug", "handle");
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private static readonly HashSet<string> StoryAssetNames = CreateSet(
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"car", "vehicle", "passport", "letter", "key", "photograph", "photo", "bank book", "bank account",
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"necklace", "weapon", "folder", "document", "diary", "telephone number", "phone number", "scrap of paper", "wallet");
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public async Task<StoryIntelligenceImportPreview> ResolveAsync(StoryIntelligenceSavedRun run, IReadOnlyList<StoryIntelligenceSavedSceneResult> sceneResults)
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{
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if (run.ProjectID is not int projectId)
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{
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return new StoryIntelligenceImportPreview
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{
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Warnings = ["Import Preview requires a project id to resolve existing PlotDirector entities."]
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};
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}
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var scenes = sceneResults
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.Where(scene => scene.ValidationErrorsCount == 0)
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.Select(TryReadScene)
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.Where(scene => scene is not null)
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.Cast<SceneIntelligenceScene>()
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.ToList();
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var characterIndex = await BuildCharacterIndexAsync(projectId);
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var locationIndex = await BuildLocationIndexAsync(projectId);
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var assetIndex = await BuildAssetIndexAsync(projectId);
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var existingRelationships = await characters.ListRelationshipsByProjectAsync(projectId);
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var characterResolutions = ResolveCharacters(scenes, characterIndex).ToList();
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var locationResolutions = ResolveLocations(scenes, locationIndex).ToList();
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var assetResolutions = ResolveAssets(scenes, assetIndex).ToList();
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var relationshipPreview = ResolveRelationships(scenes, existingRelationships, characterResolutions).ToList();
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var knowledgePreview = ResolveKnowledge(scenes).ToList();
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var timelinePreview = ResolveTimeline(scenes).ToList();
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var warnings = BuildWarnings(characterResolutions, locationResolutions, assetResolutions).ToList();
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return new StoryIntelligenceImportPreview
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{
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Characters = characterResolutions,
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Locations = locationResolutions,
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Assets = assetResolutions,
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Relationships = relationshipPreview,
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Knowledge = knowledgePreview,
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Timeline = timelinePreview,
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Warnings = warnings
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};
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}
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private IEnumerable<StoryImportEntityResolution> ResolveCharacters(IEnumerable<SceneIntelligenceScene> scenes, EntityIndex index)
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{
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foreach (var item in scenes
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.SelectMany(scene => (scene.Characters ?? []).Select(character => new CharacterMention(character.Name, character.Confidence, character.Notes)))
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.Concat(scenes.Select(scene => new CharacterMention(scene.PointOfView?.CharacterName, scene.PointOfView?.Confidence, "Point of view character.")))
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.Where(item => !string.IsNullOrWhiteSpace(item.Name))
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.GroupBy(item => Clean(item.Name), StringComparer.OrdinalIgnoreCase)
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.Select(group => group.First()))
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{
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var name = Clean(item.Name);
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if (IgnoredPovNames.Contains(name))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Character",
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Status = StoryImportResolutionStatuses.Ignored,
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Confidence = item.Confidence,
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Notes = "Narrator identity is intentionally left for later chapter metadata resolution."
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});
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continue;
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}
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if (IsGenericPerson(name))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Character",
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Status = StoryImportResolutionStatuses.UnresolvedPersonReference,
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Confidence = item.Confidence,
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Notes = "Rejected: generic unnamed role; would not create a Character record."
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});
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continue;
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}
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yield return LogResolution(MatchEntity("Character", name, item.Confidence, index, StoryImportResolutionStatuses.NewCharacter));
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}
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}
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private IEnumerable<StoryImportEntityResolution> ResolveLocations(IEnumerable<SceneIntelligenceScene> scenes, EntityIndex index)
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{
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foreach (var group in scenes
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.SelectMany(scene => scene.Locations ?? [])
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.Where(location => !string.IsNullOrWhiteSpace(location.Name))
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.GroupBy(location => NormaliseLocationName(location.Name), StringComparer.OrdinalIgnoreCase))
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{
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var item = group.First();
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var name = Clean(item.Name);
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if (IsGenericLocation(item))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Location",
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Status = StoryImportResolutionStatuses.GenericReference,
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Confidence = item.Confidence,
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Notes = "Internal/generic location note; would not create a separate Location record."
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});
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continue;
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}
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var resolution = MatchEntity("Location", group.Key, item.Confidence, index, StoryImportResolutionStatuses.NewLocation);
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var variants = group.Select(location => Clean(location.Name)).Distinct(StringComparer.OrdinalIgnoreCase).ToList();
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if (!string.Equals(group.Key, name, StringComparison.OrdinalIgnoreCase) || variants.Count > 1)
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{
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resolution = resolution.Status == StoryImportResolutionStatuses.NewLocation && variants.Count > 1
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? WithStatusAndNotes(resolution, StoryImportResolutionStatuses.PossibleDuplicate, $"Possible duplicate location variant(s): {string.Join(", ", variants)}.")
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: WithNotes(resolution, $"Merged location variant(s): {string.Join(", ", variants)}.");
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logger.LogInformation("Merged Location {InputName} -> {NormalisedName}. Reason={Reason}", name, group.Key, "Location normalisation.");
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}
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yield return LogResolution(resolution);
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}
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}
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private IEnumerable<StoryImportEntityResolution> ResolveAssets(IEnumerable<SceneIntelligenceScene> scenes, EntityIndex index)
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{
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foreach (var item in scenes
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.SelectMany(scene => scene.Assets ?? [])
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.Where(asset => !string.IsNullOrWhiteSpace(asset.Name))
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.GroupBy(asset => Clean(asset.Name), StringComparer.OrdinalIgnoreCase)
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.Select(group => group.First()))
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{
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var name = Clean(item.Name);
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if (IsRejectedAsset(item))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Asset",
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Status = StoryImportResolutionStatuses.Ignored,
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Confidence = item.Confidence,
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Notes = "Rejected: environmental object or low-value prop; would not create an Asset record."
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});
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continue;
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}
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yield return LogResolution(MatchEntity("Asset", name, item.Confidence, index, StoryImportResolutionStatuses.NewAsset));
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}
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}
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private static IEnumerable<StoryImportRelationshipPreview> ResolveRelationships(
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IEnumerable<SceneIntelligenceScene> scenes,
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IReadOnlyList<CharacterRelationship> existingRelationships,
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IReadOnlyList<StoryImportEntityResolution> characterResolutions)
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{
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var resolvedCharacters = characterResolutions
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.Where(item => item.Status == StoryImportResolutionStatuses.Matched)
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.GroupBy(item => Clean(item.InputName), StringComparer.OrdinalIgnoreCase)
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.ToDictionary(group => group.Key, group => group.First().MatchedName ?? group.First().InputName, StringComparer.OrdinalIgnoreCase);
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var grouped = scenes
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.SelectMany(scene => (scene.Relationships ?? []).Select(relationship => new
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{
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Relationship = relationship,
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SceneNumber = scene.SceneReference?.SceneNumber.HasValue == true ? Convert.ToInt32(scene.SceneReference.SceneNumber.Value) : (int?)null
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}))
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.Where(item => !string.IsNullOrWhiteSpace(item.Relationship.CharacterA)
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&& !string.IsNullOrWhiteSpace(item.Relationship.CharacterB)
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&& resolvedCharacters.ContainsKey(Clean(item.Relationship.CharacterA))
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&& resolvedCharacters.ContainsKey(Clean(item.Relationship.CharacterB)))
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.GroupBy(item => RelationshipKey(resolvedCharacters[Clean(item.Relationship.CharacterA!)], resolvedCharacters[Clean(item.Relationship.CharacterB!)], item.Relationship.RelationshipSignal));
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foreach (var group in grouped)
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{
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var first = group.First().Relationship;
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var characterA = resolvedCharacters[Clean(first.CharacterA)];
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var characterB = resolvedCharacters[Clean(first.CharacterB)];
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var exists = existingRelationships.Any(existing =>
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NamesMatch(existing.CharacterAName, characterA) && NamesMatch(existing.CharacterBName, characterB)
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|| NamesMatch(existing.CharacterAName, characterB) && NamesMatch(existing.CharacterBName, characterA));
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yield return new StoryImportRelationshipPreview
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{
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Action = exists ? "Would Update Relationship" : "Would Create Relationship",
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CharacterA = characterA,
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CharacterB = characterB,
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Signal = first.RelationshipSignal ?? "relationship signal",
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Confidence = group.Max(item => item.Relationship.Confidence),
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SupportingSceneNumbers = group.Select(item => item.SceneNumber).Where(number => number.HasValue).Select(number => number!.Value).Distinct().Order().ToList()
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};
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}
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}
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private static IEnumerable<StoryImportKnowledgePreview> ResolveKnowledge(IEnumerable<SceneIntelligenceScene> scenes)
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=> scenes.SelectMany(scene => scene.KnowledgeChanges ?? [])
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.Where(change => !string.IsNullOrWhiteSpace(change.RecipientCharacter) && !string.IsNullOrWhiteSpace(change.KnowledgeItem))
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.Select(change => new StoryImportKnowledgePreview
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{
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Character = change.RecipientCharacter!,
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KnowledgeItem = change.KnowledgeItem!,
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OldState = "Unknown",
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NewState = string.IsNullOrWhiteSpace(change.ChangeType) ? "Would update" : change.ChangeType!,
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Confidence = change.Confidence
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});
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private static IEnumerable<StoryImportTimelinePreview> ResolveTimeline(IEnumerable<SceneIntelligenceScene> scenes)
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=> scenes.SelectMany(scene => (scene.TimelineClues ?? []).Select(clue => new StoryImportTimelinePreview
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{
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SceneNumber = scene.SceneReference?.SceneNumber.HasValue == true ? Convert.ToInt32(scene.SceneReference.SceneNumber.Value) : null,
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SceneDate = !string.IsNullOrWhiteSpace(clue.AbsoluteDate) ? clue.AbsoluteDate! : clue.Clue ?? "Timeline clue",
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Confidence = clue.Confidence
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}));
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private StoryImportEntityResolution MatchEntity(string entityType, string inputName, decimal? confidence, EntityIndex index, string newStatus)
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{
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var candidates = index.Find(inputName);
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return candidates.Count switch
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{
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0 => new StoryImportEntityResolution { InputName = inputName, EntityType = entityType, Status = newStatus, Confidence = confidence },
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1 => new StoryImportEntityResolution
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{
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InputName = inputName,
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EntityType = entityType,
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Status = StoryImportResolutionStatuses.Matched,
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MatchedID = candidates[0].EntityID,
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MatchedName = candidates[0].Name,
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Confidence = confidence,
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Candidates = candidates
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},
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_ => new StoryImportEntityResolution
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{
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InputName = inputName,
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EntityType = entityType,
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Status = StoryImportResolutionStatuses.Ambiguous,
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Confidence = confidence,
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Candidates = candidates
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}
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};
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}
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private static StoryImportEntityResolution WithNotes(StoryImportEntityResolution resolution, string notes)
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=> WithStatusAndNotes(resolution, resolution.Status, notes);
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private static StoryImportEntityResolution WithStatusAndNotes(StoryImportEntityResolution resolution, string status, string notes)
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=> new()
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{
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InputName = resolution.InputName,
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Status = status,
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EntityType = resolution.EntityType,
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MatchedName = resolution.MatchedName,
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MatchedID = resolution.MatchedID,
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Confidence = resolution.Confidence,
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Candidates = resolution.Candidates,
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Notes = notes
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};
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private async Task<EntityIndex> BuildCharacterIndexAsync(int projectId)
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{
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var rows = new List<EntityIndexRow>();
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foreach (var character in await characters.ListCharactersAsync(projectId))
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{
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rows.Add(new EntityIndexRow(character.CharacterID, character.CharacterName, character.CharacterName, "Name"));
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if (!string.IsNullOrWhiteSpace(character.ShortName))
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{
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rows.Add(new EntityIndexRow(character.CharacterID, character.CharacterName, character.ShortName!, "Display name"));
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}
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foreach (var alias in await characters.ListAliasesAsync(character.CharacterID))
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{
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rows.Add(new EntityIndexRow(character.CharacterID, character.CharacterName, alias.Alias, "Alias"));
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}
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}
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return new EntityIndex(rows);
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}
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private async Task<EntityIndex> BuildLocationIndexAsync(int projectId)
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{
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var rows = new List<EntityIndexRow>();
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foreach (var location in await locations.ListByProjectAsync(projectId))
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{
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rows.Add(new EntityIndexRow(location.LocationID, location.LocationName, location.LocationName, "Name"));
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var normalised = NormaliseLocationName(location.LocationName);
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if (!string.Equals(normalised, location.LocationName, StringComparison.OrdinalIgnoreCase))
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{
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rows.Add(new EntityIndexRow(location.LocationID, location.LocationName, normalised, "Normalised name"));
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}
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foreach (var alias in await locations.ListAliasesAsync(location.LocationID))
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{
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rows.Add(new EntityIndexRow(location.LocationID, location.LocationName, alias.Alias, "Alias"));
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var normalisedAlias = NormaliseLocationName(alias.Alias);
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if (!string.Equals(normalisedAlias, alias.Alias, StringComparison.OrdinalIgnoreCase))
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{
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rows.Add(new EntityIndexRow(location.LocationID, location.LocationName, normalisedAlias, "Normalised alias"));
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}
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}
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}
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return new EntityIndex(rows);
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}
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private async Task<EntityIndex> BuildAssetIndexAsync(int projectId)
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{
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var rows = new List<EntityIndexRow>();
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foreach (var asset in await assets.ListAssetsAsync(projectId))
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{
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rows.Add(new EntityIndexRow(asset.StoryAssetID, asset.AssetName, asset.AssetName, "Name"));
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foreach (var alias in await assets.ListAliasesAsync(asset.StoryAssetID))
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{
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rows.Add(new EntityIndexRow(asset.StoryAssetID, asset.AssetName, alias.Alias, "Alias"));
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}
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}
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return new EntityIndex(rows);
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}
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private StoryImportEntityResolution LogResolution(StoryImportEntityResolution resolution)
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{
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logger.LogInformation(
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"Story Intelligence Import Preview resolved {EntityType}. Input={InputName} Status={Status} Resolved={ResolvedName} Confidence={ConfidencePercent} Candidates={Candidates} Notes={Notes}",
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resolution.EntityType,
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resolution.InputName,
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resolution.Status,
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resolution.MatchedName,
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resolution.ConfidencePercent,
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string.Join(", ", resolution.Candidates.Select(candidate => candidate.Name)),
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resolution.Notes);
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return resolution;
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}
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private static IEnumerable<string> BuildWarnings(
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IReadOnlyList<StoryImportEntityResolution> characterResolutions,
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IReadOnlyList<StoryImportEntityResolution> locationResolutions,
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IReadOnlyList<StoryImportEntityResolution> assetResolutions)
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{
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var unresolved = characterResolutions.Concat(locationResolutions).Concat(assetResolutions)
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.Count(item => item.Status is StoryImportResolutionStatuses.Ambiguous or StoryImportResolutionStatuses.UnresolvedPersonReference);
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yield return unresolved == 0 ? "No unresolved entities." : $"{unresolved:N0} unresolved or ambiguous reference(s).";
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}
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private static SceneIntelligenceScene? TryReadScene(StoryIntelligenceSavedSceneResult result)
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{
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if (string.IsNullOrWhiteSpace(result.ParsedJson))
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{
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return null;
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}
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try
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{
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var direct = JsonSerializer.Deserialize<SceneIntelligenceScene>(result.ParsedJson, JsonOptions);
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if (!string.IsNullOrWhiteSpace(direct?.SchemaVersion))
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{
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return direct;
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}
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using var document = JsonDocument.Parse(result.ParsedJson);
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if (document.RootElement.TryGetProperty("parsedScene", out var parsedScene))
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{
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return parsedScene.Deserialize<SceneIntelligenceScene>(JsonOptions);
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}
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}
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catch (JsonException)
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{
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}
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return null;
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}
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private static bool IsGenericLocation(SceneIntelligenceLocation location)
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=> string.Equals(location.LocationType, "generic", StringComparison.OrdinalIgnoreCase)
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|| GenericLocations.Contains(Clean(location.Name).ToLowerInvariant());
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private static bool IsGenericPerson(string name)
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{
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var clean = Clean(name).ToLowerInvariant();
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return GenericPeople.Contains(clean)
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|| clean.StartsWith("the ", StringComparison.OrdinalIgnoreCase) && GenericPeople.Contains(clean[4..])
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|| clean.Contains(" group", StringComparison.OrdinalIgnoreCase)
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|| clean.Contains("crowd", StringComparison.OrdinalIgnoreCase);
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}
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private static bool IsRejectedAsset(SceneIntelligenceAsset asset)
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{
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var name = Clean(asset.Name).ToLowerInvariant();
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if (EnvironmentalAssets.Contains(name))
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{
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return true;
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}
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if (StoryAssetNames.Contains(RemoveLeadingArticle(name)))
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{
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return false;
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}
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var signalText = $"{asset.Status} {asset.OwnerOrHolder} {asset.Notes} {asset.AssetType}".ToLowerInvariant();
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return !ContainsStoryAssetSignal(signalText);
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}
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private static bool ContainsStoryAssetSignal(string value)
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=> value.Contains("sought", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("lost", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("hidden", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("stolen", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("exchanged", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("missing", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("important", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("document", StringComparison.OrdinalIgnoreCase)
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|| value.Contains("evidence", StringComparison.OrdinalIgnoreCase);
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private static string NormaliseLocationName(string? value)
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{
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var clean = RemoveLeadingArticle(Clean(value));
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var lower = clean.ToLowerInvariant();
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var suffixes = new[]
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{
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" sixth floor reception", " sixth-floor reception", " reception", " sixth floor", " office", " corridor", " stairwell"
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};
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foreach (var suffix in suffixes)
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{
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if (lower.EndsWith(suffix, StringComparison.OrdinalIgnoreCase) && clean.Length > suffix.Length)
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{
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return clean[..^suffix.Length].Trim();
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}
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}
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|
|
return clean;
|
|
}
|
|
|
|
private static string Clean(string? value)
|
|
=> string.Join(' ', (value ?? string.Empty).Trim().Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries));
|
|
|
|
private static string RemoveLeadingArticle(string value)
|
|
=> value.StartsWith("the ", StringComparison.OrdinalIgnoreCase) ? value[4..].Trim() : value;
|
|
|
|
private static bool NamesMatch(string? first, string? second)
|
|
=> string.Equals(Clean(first), Clean(second), StringComparison.OrdinalIgnoreCase);
|
|
|
|
private static string RelationshipKey(string characterA, string characterB, string? signal)
|
|
{
|
|
var names = new[] { Clean(characterA), Clean(characterB) }.Order(StringComparer.OrdinalIgnoreCase).ToArray();
|
|
return $"{names[0]}|{names[1]}|{Clean(signal).ToLowerInvariant()}";
|
|
}
|
|
|
|
private static HashSet<string> CreateSet(params string[] values)
|
|
=> new(values, StringComparer.OrdinalIgnoreCase);
|
|
|
|
private sealed record EntityIndexRow(int EntityID, string EntityName, string MatchValue, string MatchReason);
|
|
|
|
private sealed record CharacterMention(string? Name, decimal? Confidence, string? Notes);
|
|
|
|
private sealed class EntityIndex(IReadOnlyList<EntityIndexRow> rows)
|
|
{
|
|
public IReadOnlyList<StoryImportResolutionCandidate> Find(string value)
|
|
{
|
|
var clean = Clean(value);
|
|
var withoutArticle = RemoveLeadingArticle(clean);
|
|
var matches = rows
|
|
.Where(row => string.Equals(Clean(row.MatchValue), clean, StringComparison.Ordinal)
|
|
|| string.Equals(Clean(row.MatchValue), clean, StringComparison.OrdinalIgnoreCase)
|
|
|| string.Equals(RemoveLeadingArticle(Clean(row.MatchValue)), withoutArticle, StringComparison.OrdinalIgnoreCase))
|
|
.GroupBy(row => row.EntityID)
|
|
.Select(group =>
|
|
{
|
|
var first = group.First();
|
|
return new StoryImportResolutionCandidate
|
|
{
|
|
EntityID = first.EntityID,
|
|
Name = first.EntityName,
|
|
MatchReason = first.MatchReason
|
|
};
|
|
})
|
|
.ToList();
|
|
|
|
return matches;
|
|
}
|
|
}
|
|
}
|