385 lines
17 KiB
C#
385 lines
17 KiB
C#
using System.Text.Json;
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using PlotLine.Data;
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using PlotLine.Models;
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namespace PlotLine.Services;
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public interface ISceneImportResolver
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{
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Task<StoryIntelligenceImportPreview> ResolveAsync(StoryIntelligenceSavedRun run, IReadOnlyList<StoryIntelligenceSavedSceneResult> sceneResults);
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}
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public sealed class SceneImportResolver(
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ICharacterRepository characters,
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ILocationRepository locations,
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IAssetRepository assets,
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ILogger<SceneImportResolver> logger) : ISceneImportResolver
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{
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private static readonly JsonSerializerOptions JsonOptions = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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PropertyNameCaseInsensitive = true
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};
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private static readonly HashSet<string> GenericPeople = CreateSet(
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"the receptionist", "receptionist", "old man", "young woman", "police officer", "doctor", "nurse", "driver",
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"man", "woman", "boy", "girl", "child", "person", "guard", "waiter", "waitress", "clerk", "shopkeeper");
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private static readonly HashSet<string> IgnoredPovNames = CreateSet("narrator", "unknown");
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private static readonly HashSet<string> GenericLocations = CreateSet(
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"car park", "road", "house", "kitchen", "stairwell", "stair", "doorway", "corridor", "street", "room",
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"bedroom", "bathroom", "office", "car", "church", "hall", "table", "chair");
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private static readonly HashSet<string> GenericAssets = CreateSet(
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"the key", "key", "the letter", "letter", "the car", "car", "phone", "table", "chair", "door", "window");
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public async Task<StoryIntelligenceImportPreview> ResolveAsync(StoryIntelligenceSavedRun run, IReadOnlyList<StoryIntelligenceSavedSceneResult> sceneResults)
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{
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if (run.ProjectID is not int projectId)
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{
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return new StoryIntelligenceImportPreview
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{
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Warnings = ["Import Preview requires a project id to resolve existing PlotDirector entities."]
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};
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}
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var scenes = sceneResults
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.Where(scene => scene.ValidationErrorsCount == 0)
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.Select(TryReadScene)
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.Where(scene => scene is not null)
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.Cast<SceneIntelligenceScene>()
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.ToList();
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var characterIndex = await BuildCharacterIndexAsync(projectId);
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var locationIndex = await BuildLocationIndexAsync(projectId);
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var assetIndex = await BuildAssetIndexAsync(projectId);
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var existingRelationships = await characters.ListRelationshipsByProjectAsync(projectId);
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var characterResolutions = ResolveCharacters(scenes, characterIndex).ToList();
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var locationResolutions = ResolveLocations(scenes, locationIndex).ToList();
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var assetResolutions = ResolveAssets(scenes, assetIndex).ToList();
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var relationshipPreview = ResolveRelationships(scenes, existingRelationships).ToList();
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var knowledgePreview = ResolveKnowledge(scenes).ToList();
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var timelinePreview = ResolveTimeline(scenes).ToList();
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var warnings = BuildWarnings(characterResolutions, locationResolutions, assetResolutions).ToList();
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return new StoryIntelligenceImportPreview
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{
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Characters = characterResolutions,
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Locations = locationResolutions,
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Assets = assetResolutions,
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Relationships = relationshipPreview,
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Knowledge = knowledgePreview,
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Timeline = timelinePreview,
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Warnings = warnings
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};
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}
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private IEnumerable<StoryImportEntityResolution> ResolveCharacters(IEnumerable<SceneIntelligenceScene> scenes, EntityIndex index)
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{
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foreach (var item in scenes
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.SelectMany(scene => (scene.Characters ?? []).Select(character => new CharacterMention(character.Name, character.Confidence, character.Notes)))
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.Concat(scenes.Select(scene => new CharacterMention(scene.PointOfView?.CharacterName, scene.PointOfView?.Confidence, "Point of view character.")))
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.Where(item => !string.IsNullOrWhiteSpace(item.Name))
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.GroupBy(item => Clean(item.Name), StringComparer.OrdinalIgnoreCase)
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.Select(group => group.First()))
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{
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var name = Clean(item.Name);
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if (IgnoredPovNames.Contains(name))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Character",
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Status = StoryImportResolutionStatuses.Ignored,
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Confidence = item.Confidence,
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Notes = "Narrator identity is intentionally left for later chapter metadata resolution."
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});
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continue;
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}
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if (GenericPeople.Contains(name.ToLowerInvariant()))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Character",
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Status = StoryImportResolutionStatuses.UnresolvedPersonReference,
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Confidence = item.Confidence,
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Notes = "Generic person reference; would not create a Character record."
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});
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continue;
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}
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yield return LogResolution(MatchEntity("Character", name, item.Confidence, index, StoryImportResolutionStatuses.NewCharacter));
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}
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}
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private IEnumerable<StoryImportEntityResolution> ResolveLocations(IEnumerable<SceneIntelligenceScene> scenes, EntityIndex index)
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{
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foreach (var item in scenes
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.SelectMany(scene => scene.Locations ?? [])
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.Where(location => !string.IsNullOrWhiteSpace(location.Name))
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.GroupBy(location => Clean(location.Name), StringComparer.OrdinalIgnoreCase)
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.Select(group => group.First()))
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{
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var name = Clean(item.Name);
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if (IsGenericLocation(item))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Location",
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Status = StoryImportResolutionStatuses.GenericReference,
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Confidence = item.Confidence,
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Notes = "Generic location reference; would not create a Location record."
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});
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continue;
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}
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yield return LogResolution(MatchEntity("Location", name, item.Confidence, index, StoryImportResolutionStatuses.NewLocation));
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}
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}
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private IEnumerable<StoryImportEntityResolution> ResolveAssets(IEnumerable<SceneIntelligenceScene> scenes, EntityIndex index)
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{
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foreach (var item in scenes
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.SelectMany(scene => scene.Assets ?? [])
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.Where(asset => !string.IsNullOrWhiteSpace(asset.Name))
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.GroupBy(asset => Clean(asset.Name), StringComparer.OrdinalIgnoreCase)
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.Select(group => group.First()))
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{
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var name = Clean(item.Name);
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if (GenericAssets.Contains(name.ToLowerInvariant()))
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{
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yield return LogResolution(new StoryImportEntityResolution
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{
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InputName = name,
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EntityType = "Asset",
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Status = StoryImportResolutionStatuses.GenericReference,
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Confidence = item.Confidence,
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Notes = "Generic object reference; would not create an Asset record unless later confirmed as meaningful."
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});
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continue;
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}
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yield return LogResolution(MatchEntity("Asset", name, item.Confidence, index, StoryImportResolutionStatuses.NewAsset));
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}
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}
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private static IEnumerable<StoryImportRelationshipPreview> ResolveRelationships(IEnumerable<SceneIntelligenceScene> scenes, IReadOnlyList<CharacterRelationship> existingRelationships)
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{
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foreach (var relationship in scenes.SelectMany(scene => scene.Relationships ?? []))
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{
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if (string.IsNullOrWhiteSpace(relationship.CharacterA) || string.IsNullOrWhiteSpace(relationship.CharacterB))
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{
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continue;
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}
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var exists = existingRelationships.Any(existing =>
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NamesMatch(existing.CharacterAName, relationship.CharacterA) && NamesMatch(existing.CharacterBName, relationship.CharacterB)
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|| NamesMatch(existing.CharacterAName, relationship.CharacterB) && NamesMatch(existing.CharacterBName, relationship.CharacterA));
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yield return new StoryImportRelationshipPreview
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{
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Action = exists ? "Would Update Relationship" : "Would Create Relationship",
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CharacterA = relationship.CharacterA,
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CharacterB = relationship.CharacterB,
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Signal = relationship.RelationshipSignal ?? "relationship signal",
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Confidence = relationship.Confidence
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};
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}
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}
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private static IEnumerable<StoryImportKnowledgePreview> ResolveKnowledge(IEnumerable<SceneIntelligenceScene> scenes)
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=> scenes.SelectMany(scene => scene.KnowledgeChanges ?? [])
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.Where(change => !string.IsNullOrWhiteSpace(change.RecipientCharacter) && !string.IsNullOrWhiteSpace(change.KnowledgeItem))
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.Select(change => new StoryImportKnowledgePreview
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{
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Character = change.RecipientCharacter!,
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KnowledgeItem = change.KnowledgeItem!,
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OldState = "Unknown",
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NewState = string.IsNullOrWhiteSpace(change.ChangeType) ? "Would update" : change.ChangeType!,
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Confidence = change.Confidence
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});
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private static IEnumerable<StoryImportTimelinePreview> ResolveTimeline(IEnumerable<SceneIntelligenceScene> scenes)
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=> scenes.SelectMany(scene => (scene.TimelineClues ?? []).Select(clue => new StoryImportTimelinePreview
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{
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SceneNumber = scene.SceneReference?.SceneNumber.HasValue == true ? Convert.ToInt32(scene.SceneReference.SceneNumber.Value) : null,
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SceneDate = !string.IsNullOrWhiteSpace(clue.AbsoluteDate) ? clue.AbsoluteDate! : clue.Clue ?? "Timeline clue",
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Confidence = clue.Confidence
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}));
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private StoryImportEntityResolution MatchEntity(string entityType, string inputName, decimal? confidence, EntityIndex index, string newStatus)
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{
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var candidates = index.Find(inputName);
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return candidates.Count switch
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{
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0 => new StoryImportEntityResolution { InputName = inputName, EntityType = entityType, Status = newStatus, Confidence = confidence },
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1 => new StoryImportEntityResolution
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{
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InputName = inputName,
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EntityType = entityType,
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Status = StoryImportResolutionStatuses.Matched,
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MatchedID = candidates[0].EntityID,
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MatchedName = candidates[0].Name,
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Confidence = confidence,
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Candidates = candidates
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},
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_ => new StoryImportEntityResolution
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{
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InputName = inputName,
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EntityType = entityType,
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Status = StoryImportResolutionStatuses.Ambiguous,
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Confidence = confidence,
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Candidates = candidates
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}
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};
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}
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private async Task<EntityIndex> BuildCharacterIndexAsync(int projectId)
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{
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var rows = new List<EntityIndexRow>();
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foreach (var character in await characters.ListCharactersAsync(projectId))
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{
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rows.Add(new EntityIndexRow(character.CharacterID, character.CharacterName, character.CharacterName, "Name"));
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if (!string.IsNullOrWhiteSpace(character.ShortName))
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{
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rows.Add(new EntityIndexRow(character.CharacterID, character.CharacterName, character.ShortName!, "Display name"));
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}
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foreach (var alias in await characters.ListAliasesAsync(character.CharacterID))
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{
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rows.Add(new EntityIndexRow(character.CharacterID, character.CharacterName, alias.Alias, "Alias"));
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}
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}
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return new EntityIndex(rows);
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}
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private async Task<EntityIndex> BuildLocationIndexAsync(int projectId)
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{
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var rows = new List<EntityIndexRow>();
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foreach (var location in await locations.ListByProjectAsync(projectId))
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{
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rows.Add(new EntityIndexRow(location.LocationID, location.LocationName, location.LocationName, "Name"));
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foreach (var alias in await locations.ListAliasesAsync(location.LocationID))
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{
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rows.Add(new EntityIndexRow(location.LocationID, location.LocationName, alias.Alias, "Alias"));
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}
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}
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return new EntityIndex(rows);
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}
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private async Task<EntityIndex> BuildAssetIndexAsync(int projectId)
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{
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var rows = new List<EntityIndexRow>();
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foreach (var asset in await assets.ListAssetsAsync(projectId))
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{
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rows.Add(new EntityIndexRow(asset.StoryAssetID, asset.AssetName, asset.AssetName, "Name"));
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foreach (var alias in await assets.ListAliasesAsync(asset.StoryAssetID))
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{
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rows.Add(new EntityIndexRow(asset.StoryAssetID, asset.AssetName, alias.Alias, "Alias"));
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}
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}
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return new EntityIndex(rows);
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}
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private StoryImportEntityResolution LogResolution(StoryImportEntityResolution resolution)
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{
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logger.LogInformation(
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"Story Intelligence Import Preview resolved {EntityType}. Input={InputName} Status={Status} Resolved={ResolvedName} Confidence={ConfidencePercent} Candidates={Candidates}",
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resolution.EntityType,
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resolution.InputName,
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resolution.Status,
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resolution.MatchedName,
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resolution.ConfidencePercent,
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string.Join(", ", resolution.Candidates.Select(candidate => candidate.Name)));
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return resolution;
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}
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private static IEnumerable<string> BuildWarnings(
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IReadOnlyList<StoryImportEntityResolution> characterResolutions,
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IReadOnlyList<StoryImportEntityResolution> locationResolutions,
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IReadOnlyList<StoryImportEntityResolution> assetResolutions)
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{
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var unresolved = characterResolutions.Concat(locationResolutions).Concat(assetResolutions)
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.Count(item => item.Status is StoryImportResolutionStatuses.Ambiguous or StoryImportResolutionStatuses.UnresolvedPersonReference);
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yield return unresolved == 0 ? "No unresolved entities." : $"{unresolved:N0} unresolved or ambiguous reference(s).";
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}
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private static SceneIntelligenceScene? TryReadScene(StoryIntelligenceSavedSceneResult result)
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{
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if (string.IsNullOrWhiteSpace(result.ParsedJson))
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{
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return null;
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}
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try
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{
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var direct = JsonSerializer.Deserialize<SceneIntelligenceScene>(result.ParsedJson, JsonOptions);
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if (!string.IsNullOrWhiteSpace(direct?.SchemaVersion))
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{
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return direct;
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}
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using var document = JsonDocument.Parse(result.ParsedJson);
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if (document.RootElement.TryGetProperty("parsedScene", out var parsedScene))
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{
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return parsedScene.Deserialize<SceneIntelligenceScene>(JsonOptions);
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}
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}
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catch (JsonException)
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{
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}
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return null;
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}
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private static bool IsGenericLocation(SceneIntelligenceLocation location)
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=> string.Equals(location.LocationType, "generic", StringComparison.OrdinalIgnoreCase)
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|| GenericLocations.Contains(Clean(location.Name).ToLowerInvariant());
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private static string Clean(string? value)
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=> string.Join(' ', (value ?? string.Empty).Trim().Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries));
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private static bool NamesMatch(string? first, string? second)
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=> string.Equals(Clean(first), Clean(second), StringComparison.OrdinalIgnoreCase);
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private static HashSet<string> CreateSet(params string[] values)
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=> new(values, StringComparer.OrdinalIgnoreCase);
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private sealed record EntityIndexRow(int EntityID, string EntityName, string MatchValue, string MatchReason);
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private sealed record CharacterMention(string? Name, decimal? Confidence, string? Notes);
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private sealed class EntityIndex(IReadOnlyList<EntityIndexRow> rows)
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{
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public IReadOnlyList<StoryImportResolutionCandidate> Find(string value)
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{
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var clean = Clean(value);
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var matches = rows
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.Where(row => string.Equals(Clean(row.MatchValue), clean, StringComparison.Ordinal)
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|| string.Equals(Clean(row.MatchValue), clean, StringComparison.OrdinalIgnoreCase))
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.GroupBy(row => row.EntityID)
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.Select(group =>
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{
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var first = group.First();
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return new StoryImportResolutionCandidate
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{
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EntityID = first.EntityID,
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Name = first.EntityName,
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MatchReason = first.MatchReason
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};
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})
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.ToList();
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return matches;
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}
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}
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}
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