--- title: Child Locations category: Locations tags: locations, hierarchy, rooms, setting contextKey: locations.childLocations micro: Organise places inside larger places, such as rooms inside a house. quickTitle: What are Child Locations? quickSummary: Child Locations let you build a clear setting hierarchy so broad places and specific rooms stay connected. screenshot: --- # Overview Child Locations are places contained within another place. They help model story spaces such as a house with rooms, a school with corridors, or a town with important streets. # When Should I Use This? Use child locations when a specific sub-place matters enough to track separately. A whole mansion may be one location, but the attic, kitchen and locked nursery may each need their own record. # How To Use It Create the larger location first, then add child locations beneath it. Use clear names and descriptions so the hierarchy supports planning rather than becoming a maze. # Example Harrow House can contain the Blue Bedroom, Landing, Kitchen and Cellar. Each can appear in scenes while still belonging to the same larger setting. # Writer Tip Only split a location when the distinction affects story logic, mood or continuity. # Common Mistakes - Creating too many tiny spaces before the story needs them. - Forgetting that child locations still belong to a larger place. - Using child locations for unrelated places. - Renaming a parent without checking child paths. # Related Guides - [Location Details](/Help/Article/locations.details) - [Location Relationships](/Help/Article/locations.relationships) - [Scenes](/Help/Article/scenes.overview)