--- title: Create or Edit Location category: Locations tags: locations, setting, hierarchy, continuity contextKey: locations.edit micro: Define a story place and how it fits into the project map. quickTitle: What belongs in a Location? quickSummary: Use a Location to track places that affect scenes, movement, atmosphere or continuity. screenshot: --- # Overview Locations are the story places your scenes depend on. They can be broad areas, buildings, rooms, streets, vehicles or any setting that needs a stable record. # When Should I Use This? Use this page when a place appears more than once, affects movement, holds an important asset, or changes the meaning of a scene. # How To Use It Name the location clearly, choose its type, place it under a parent location if it belongs inside a larger place, and describe the details that matter for writing continuity. # Example A "Blue Bedroom" might sit under "North Wing" and carry notes about a locked connecting door, a cold window seat and the place where a clue is hidden. # Writer Tip Track the details that can cause mistakes later: entrances, sightlines, sound, ownership, emotional meaning and where objects can plausibly be found. # Common Mistakes - Creating every decorative place as a location. - Leaving rooms at top level when they belong inside a building. - Changing a layout in revision without updating related scenes. # Related Guides - [Locations](/Help/Article/locations.overview) - [Location Details](/Help/Article/locations.details) - [Scenes](/Help/Article/scenes.overview)