@model SceneEditViewModel @{ var primaryLocation = Model.LocationOptions.FirstOrDefault(x => x.Value == Model.PrimaryLocationID?.ToString())?.Text?.Trim(); }
@Html.AntiForgeryToken()
Scene location @(Model.PrimaryLocationID.HasValue ? "1" : "0")

@(primaryLocation ?? "No primary location")

Primary location is the supported scene-level location for this scene.