--- title: Floor Plan Best Practices category: Floor Plans tags: floor plans, best practices, writing, continuity, planning spaces contextKey: floorPlans.bestPractices micro: Keep Floor Plans focused on story usefulness, not architectural perfection. quickTitle: Floor Plan best practices quickSummary: Start rough, model narrative spaces, use hidden routes when they matter, and focus on what the story needs. screenshot: --- # Overview A useful Floor Plan is clear enough to support the story. It does not need to be a perfect building survey. # Start Rough Place the important rooms first. Add corridors, gardens, cellars and stairs when they matter. You can refine shapes and transitions later. # Model Narrative Spaces Use blocks to represent spaces that matter to the story: where people stand, what they can hear, where an asset is hidden, or how someone gets from one room to another. Do not over-model every architectural detail. A fireplace, alcove or cupboard only needs its own Location if the story treats it as a meaningful place. # Use Multiple Blocks For Awkward Shapes If a room is L-shaped or irregular, use several blocks linked to the same Location. PlotDirector will visually merge the shared internal borders, so the room still reads as one space. # Corridors Matter Use corridors, landings and halls as Locations too. They often control movement, sightlines, overheard conversations and who could plausibly arrive in time. # Secret Routes Use hidden doors, secret passages and blocked routes when they carry story meaning. They are ideal for mystery houses, backstage areas, old buildings, hidden compartments and reveals. # Check Vertical Logic Use the reference floor overlay before adding stairs. It is much easier to line up a staircase early than to fix a broken vertical route after several scenes depend on it. # Focus On Story Questions Let the plan answer practical questions: - who can see or hear whom? - where are important assets? - how does a character move through the space? - what route is hidden from the reader or from other characters? - does the scene still make sense when viewed from above?