Batch character enrichment by prompt size

This commit is contained in:
Nick Beckley 2026-09-07 19:30:43 +00:00
parent 4e1646936f
commit 68c327d39b
2 changed files with 205 additions and 15 deletions

View File

@ -338,6 +338,7 @@ var tests = new (string Name, Action Test)[]
("Story Intelligence character review queues enrichment beside plot synthesis", StoryIntelligenceCharacterReviewQueuesEnrichmentBesidePlotSynthesis), ("Story Intelligence character review queues enrichment beside plot synthesis", StoryIntelligenceCharacterReviewQueuesEnrichmentBesidePlotSynthesis),
("Story Intelligence character enrichment uses persisted SignalR progress", StoryIntelligenceCharacterEnrichmentUsesPersistedSignalRProgress), ("Story Intelligence character enrichment uses persisted SignalR progress", StoryIntelligenceCharacterEnrichmentUsesPersistedSignalRProgress),
("Story Intelligence character enrichment preserves author fields", StoryIntelligenceCharacterEnrichmentPreservesAuthorFields), ("Story Intelligence character enrichment preserves author fields", StoryIntelligenceCharacterEnrichmentPreservesAuthorFields),
("Story Intelligence character enrichment batches by prompt size", StoryIntelligenceCharacterEnrichmentBatchesByPromptSize),
("Character detail can queue single-character enrichment", CharacterDetailCanQueueSingleCharacterEnrichment), ("Character detail can queue single-character enrichment", CharacterDetailCanQueueSingleCharacterEnrichment),
("Single-character enrichment is persisted and duplicate safe", SingleCharacterEnrichmentIsPersistedAndDuplicateSafe), ("Single-character enrichment is persisted and duplicate safe", SingleCharacterEnrichmentIsPersistedAndDuplicateSafe),
("Character detail enrichment status uses scoped SignalR", CharacterDetailEnrichmentStatusUsesScopedSignalR), ("Character detail enrichment status uses scoped SignalR", CharacterDetailEnrichmentStatusUsesScopedSignalR),
@ -1256,6 +1257,20 @@ static void StoryIntelligenceCharacterEnrichmentPreservesAuthorFields()
Assert(migration.Contains("CREATE TABLE dbo.CharacterEnrichmentEvidence", StringComparison.Ordinal), "Generated facts should retain internal provenance/evidence."); Assert(migration.Contains("CREATE TABLE dbo.CharacterEnrichmentEvidence", StringComparison.Ordinal), "Generated facts should retain internal provenance/evidence.");
} }
static void StoryIntelligenceCharacterEnrichmentBatchesByPromptSize()
{
var root = PlotLineRoot();
var service = File.ReadAllText(Path.Combine(root, "Services/CharacterEnrichmentService.cs"));
Assert(service.Contains("BuildPromptBatches", StringComparison.Ordinal), "Character enrichment should batch by prompt size rather than fixed alphabetical chunks only.");
Assert(service.Contains("MainCharacterPromptCharacters", StringComparison.Ordinal), "Evidence-heavy characters should be processed singly before context is restrained.");
Assert(service.Contains("RestrainSingleCharacterContext", StringComparison.Ordinal), "Single-character prompts should be explicitly restrained only when one character exceeds the safe limit.");
Assert(service.Contains("SelectRepresentativeScenes", StringComparison.Ordinal), "Oversized single-character prompts should use deterministic whole-scene selection.");
Assert(!service.Contains("character.Scenes.Take(60)", StringComparison.Ordinal), "Prompt construction should not silently take the first 60 scenes for every character.");
Assert(service.Contains("OriginalPromptCharacters", StringComparison.Ordinal)
&& service.Contains("IncludedScenes", StringComparison.Ordinal), "Restrained character context should be logged with auditable scene counts.");
}
static void CharacterDetailCanQueueSingleCharacterEnrichment() static void CharacterDetailCanQueueSingleCharacterEnrichment()
{ {
var root = PlotLineRoot(); var root = PlotLineRoot();

View File

@ -33,6 +33,8 @@ public sealed class CharacterEnrichmentService(
private const string PromptVersion = "Character-Enrichment-V1"; private const string PromptVersion = "Character-Enrichment-V1";
private const int BatchSize = 8; private const int BatchSize = 8;
private const int MaxPromptCharacters = 350_000; private const int MaxPromptCharacters = 350_000;
private const int MainCharacterPromptCharacters = 175_000;
private const int MinimumSingleCharacterScenes = 8;
private const decimal SummaryMinimumConfidence = 0.65m; private const decimal SummaryMinimumConfidence = 0.65m;
private const decimal FactMinimumConfidence = 0.9m; private const decimal FactMinimumConfidence = 0.9m;
private static readonly JsonSerializerOptions JsonOptions = new(JsonSerializerDefaults.Web) private static readonly JsonSerializerOptions JsonOptions = new(JsonSerializerDefaults.Web)
@ -134,29 +136,22 @@ public sealed class CharacterEnrichmentService(
characters.Count); characters.Count);
await PublishProgressAsync(run, characters.Count, 0, "Analysing characters", "Analysing characters...", cancellationToken); await PublishProgressAsync(run, characters.Count, 0, "Analysing characters", "Analysing characters...", cancellationToken);
foreach (var batch in characters.Chunk(BatchSize)) foreach (var batchContext in BuildPromptBatches(context, characters, run))
{ {
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
var batchContext = new CharacterEnrichmentContext
{
ProjectID = context.ProjectID,
BookID = context.BookID,
BookTitle = context.BookTitle,
StoryEra = context.StoryEra,
SeriesStartDate = context.SeriesStartDate,
Characters = batch
};
var prompt = BuildPrompt(batchContext); var prompt = BuildPrompt(batchContext);
if (prompt.Length > MaxPromptCharacters) if (prompt.Length > MaxPromptCharacters)
{ {
throw new InvalidOperationException("Character enrichment prompt would exceed the configured safe context limit. No manuscript text was silently truncated."); throw new InvalidOperationException($"Character enrichment prompt would exceed the configured safe context limit. PromptCharacters={prompt.Length:N0} Limit={MaxPromptCharacters:N0}. No manuscript text was silently truncated.");
} }
logger.LogInformation( logger.LogInformation(
"Character enrichment batch starting. RunID={RunID} CharacterID={CharacterID} BatchCharacters={BatchCharacters} Processed={Processed}/{Total}", "Character enrichment batch starting. RunID={RunID} CharacterID={CharacterID} BatchCharacters={BatchCharacters} PromptCharacters={PromptCharacters} SceneCount={SceneCount} Processed={Processed}/{Total}",
run.CharacterEnrichmentRunID, run.CharacterEnrichmentRunID,
run.CharacterID, run.CharacterID,
batch.Length, batchContext.Characters.Count,
prompt.Length,
batchContext.Characters.Sum(character => character.Scenes.Count),
results.Count, results.Count,
characters.Count); characters.Count);
await PublishProgressAsync(run, characters.Count, results.Count, "Creating summaries and extracting character details", "Creating summaries and extracting character details...", cancellationToken); await PublishProgressAsync(run, characters.Count, results.Count, "Creating summaries and extracting character details", "Creating summaries and extracting character details...", cancellationToken);
@ -172,7 +167,7 @@ public sealed class CharacterEnrichmentService(
inputTokens += clientResult.InputTokens ?? 0; inputTokens += clientResult.InputTokens ?? 0;
outputTokens += clientResult.OutputTokens ?? 0; outputTokens += clientResult.OutputTokens ?? 0;
var parsed = CharacterEnrichmentResult.FromJson(ExtractOutputText(clientResult.RawResponseText)); var parsed = CharacterEnrichmentResult.FromJson(ExtractOutputText(clientResult.RawResponseText));
results.AddRange(FilterResults(parsed.Characters, batch.Select(character => character.CharacterID).ToHashSet())); results.AddRange(FilterResults(parsed.Characters, batchContext.Characters.Select(character => character.CharacterID).ToHashSet()));
await PublishProgressAsync(run, characters.Count, Math.Min(characters.Count, results.Count), "Saving character analysis", "Saving character analysis...", cancellationToken); await PublishProgressAsync(run, characters.Count, Math.Min(characters.Count, results.Count), "Saving character analysis", "Saving character analysis...", cancellationToken);
} }
@ -213,6 +208,186 @@ public sealed class CharacterEnrichmentService(
public StoryIntelligenceResponseContract BuildResponseContractForTest() public StoryIntelligenceResponseContract BuildResponseContractForTest()
=> CharacterEnrichmentStructuredOutputSchema.Contract; => CharacterEnrichmentStructuredOutputSchema.Contract;
private IReadOnlyList<CharacterEnrichmentContext> BuildPromptBatches(
CharacterEnrichmentContext context,
IReadOnlyList<CharacterEnrichmentCharacterContext> characters,
CharacterEnrichmentRun run)
{
var batches = new List<CharacterEnrichmentContext>();
var current = new List<CharacterEnrichmentCharacterContext>();
foreach (var character in characters)
{
var single = BuildContextForCharacters(context, [character]);
var singlePromptLength = BuildPrompt(single).Length;
if (singlePromptLength > MaxPromptCharacters)
{
var restrained = RestrainSingleCharacterContext(context, character, run, singlePromptLength);
AddCurrentBatch();
batches.Add(restrained);
continue;
}
if (singlePromptLength >= MainCharacterPromptCharacters)
{
AddCurrentBatch();
batches.Add(single);
continue;
}
var candidate = BuildContextForCharacters(context, current.Concat([character]).ToList());
if (current.Count > 0 && (current.Count >= BatchSize || BuildPrompt(candidate).Length > MaxPromptCharacters))
{
AddCurrentBatch();
}
current.Add(character);
}
AddCurrentBatch();
return batches;
void AddCurrentBatch()
{
if (current.Count == 0)
{
return;
}
batches.Add(BuildContextForCharacters(context, current.ToList()));
current.Clear();
}
}
private CharacterEnrichmentContext RestrainSingleCharacterContext(
CharacterEnrichmentContext context,
CharacterEnrichmentCharacterContext character,
CharacterEnrichmentRun run,
int originalPromptLength)
{
var scenes = SelectRepresentativeScenes(character.Scenes, character.Scenes.Count).ToList();
while (scenes.Count > MinimumSingleCharacterScenes)
{
var candidate = BuildContextForCharacters(context, [CopyCharacter(character, scenes)]);
if (BuildPrompt(candidate).Length <= MaxPromptCharacters)
{
logger.LogWarning(
"Character enrichment constrained an evidence-heavy character to fit the safe context limit. RunID={RunID} ProjectID={ProjectID} BookID={BookID} CharacterID={CharacterID} CharacterName={CharacterName} OriginalPromptCharacters={OriginalPromptCharacters} FinalPromptCharacters={FinalPromptCharacters} OriginalScenes={OriginalScenes} IncludedScenes={IncludedScenes} Limit={Limit}",
run.CharacterEnrichmentRunID,
run.ProjectID,
run.BookID,
character.CharacterID,
character.CharacterName,
originalPromptLength,
BuildPrompt(candidate).Length,
character.Scenes.Count,
scenes.Count,
MaxPromptCharacters);
return candidate;
}
scenes = SelectRepresentativeScenes(scenes, Math.Max(MinimumSingleCharacterScenes, scenes.Count - 4)).ToList();
}
var minimum = BuildContextForCharacters(context, [CopyCharacter(character, scenes)]);
var minimumPromptLength = BuildPrompt(minimum).Length;
if (minimumPromptLength <= MaxPromptCharacters)
{
logger.LogWarning(
"Character enrichment constrained an evidence-heavy character to the minimum scene set. RunID={RunID} ProjectID={ProjectID} BookID={BookID} CharacterID={CharacterID} CharacterName={CharacterName} OriginalPromptCharacters={OriginalPromptCharacters} FinalPromptCharacters={FinalPromptCharacters} OriginalScenes={OriginalScenes} IncludedScenes={IncludedScenes} Limit={Limit}",
run.CharacterEnrichmentRunID,
run.ProjectID,
run.BookID,
character.CharacterID,
character.CharacterName,
originalPromptLength,
minimumPromptLength,
character.Scenes.Count,
scenes.Count,
MaxPromptCharacters);
return minimum;
}
throw new InvalidOperationException($"Character enrichment prompt would exceed the configured safe context limit for character {character.CharacterID} even when limited to {scenes.Count:N0} whole scenes. PromptCharacters={minimumPromptLength:N0} Limit={MaxPromptCharacters:N0}. No manuscript text was silently truncated.");
}
private static CharacterEnrichmentContext BuildContextForCharacters(
CharacterEnrichmentContext context,
IReadOnlyList<CharacterEnrichmentCharacterContext> characters)
=> new()
{
ProjectID = context.ProjectID,
BookID = context.BookID,
BookTitle = context.BookTitle,
StoryEra = context.StoryEra,
SeriesStartDate = context.SeriesStartDate,
Characters = characters
};
private static CharacterEnrichmentCharacterContext CopyCharacter(
CharacterEnrichmentCharacterContext character,
IReadOnlyList<CharacterEnrichmentSceneContext> scenes)
=> new()
{
CharacterID = character.CharacterID,
CharacterName = character.CharacterName,
BirthDate = character.BirthDate,
AgeAtSeriesStart = character.AgeAtSeriesStart,
Height = character.Height,
EyeColour = character.EyeColour,
DefaultDescription = character.DefaultDescription,
Aliases = character.Aliases,
Scenes = scenes
};
private static IReadOnlyList<CharacterEnrichmentSceneContext> SelectRepresentativeScenes(
IReadOnlyList<CharacterEnrichmentSceneContext> scenes,
int maxScenes)
{
if (scenes.Count <= maxScenes)
{
return scenes;
}
maxScenes = Math.Clamp(maxScenes, 1, scenes.Count);
var selected = new SortedDictionary<int, CharacterEnrichmentSceneContext>();
var firstCount = Math.Min(scenes.Count, Math.Min(12, Math.Max(1, maxScenes / 3)));
var lastCount = Math.Min(scenes.Count - firstCount, Math.Min(8, Math.Max(0, maxScenes / 4)));
for (var index = 0; index < firstCount; index++)
{
selected[index] = scenes[index];
}
for (var index = scenes.Count - lastCount; index < scenes.Count; index++)
{
if (index >= 0)
{
selected[index] = scenes[index];
}
}
var remaining = maxScenes - selected.Count;
if (remaining > 0)
{
var start = firstCount;
var endExclusive = scenes.Count - lastCount;
var span = Math.Max(0, endExclusive - start);
for (var slot = 1; slot <= remaining && span > 0; slot++)
{
var offset = (int)Math.Round(slot * (span - 1) / (double)(remaining + 1), MidpointRounding.AwayFromZero);
selected.TryAdd(start + offset, scenes[start + offset]);
}
}
for (var index = 0; selected.Count < maxScenes && index < scenes.Count; index++)
{
selected.TryAdd(index, scenes[index]);
}
return selected.Values.ToList();
}
private async Task PublishProgressAsync(CharacterEnrichmentRun run, int total, int processed, string stage, string message, CancellationToken cancellationToken) private async Task PublishProgressAsync(CharacterEnrichmentRun run, int total, int processed, string stage, string message, CancellationToken cancellationToken)
{ {
await repository.UpdateProgressAsync(new CharacterEnrichmentProgressUpdate await repository.UpdateProgressAsync(new CharacterEnrichmentProgressUpdate
@ -288,7 +463,7 @@ public sealed class CharacterEnrichmentService(
builder.AppendLine($"Existing eye colour: {character.EyeColour}"); builder.AppendLine($"Existing eye colour: {character.EyeColour}");
builder.AppendLine($"Existing description: {character.DefaultDescription}"); builder.AppendLine($"Existing description: {character.DefaultDescription}");
builder.AppendLine("[SCENES]"); builder.AppendLine("[SCENES]");
foreach (var scene in character.Scenes.Take(60)) foreach (var scene in character.Scenes)
{ {
builder.AppendLine($"SceneID: {scene.SceneID}; Chapter {scene.ChapterNumber:0.##} {scene.ChapterTitle}; Scene {scene.SceneNumber:0.##} {scene.SceneTitle}"); builder.AppendLine($"SceneID: {scene.SceneID}; Chapter {scene.ChapterNumber:0.##} {scene.ChapterTitle}; Scene {scene.SceneNumber:0.##} {scene.SceneTitle}");
builder.AppendLine("<text>"); builder.AppendLine("<text>");