---
title: Create or Edit Location
category: Locations
tags: locations, setting, hierarchy, continuity
contextKey: locations.edit
micro: Define a story place and how it fits into the project map.
quickTitle: What belongs in a Location?
quickSummary: Use a Location to track places that affect scenes, movement, atmosphere or continuity.
screenshot:
---

# Overview

Locations are the story places your scenes depend on. They can be broad areas, buildings, rooms, streets, vehicles or any setting that needs a stable record.

# When Should I Use This?

Use this page when a place appears more than once, affects movement, holds an important asset, or changes the meaning of a scene.

# How To Use It

Name the location clearly, choose its type, place it under a parent location if it belongs inside a larger place, and describe the details that matter for writing continuity.

# Example

A "Blue Bedroom" might sit under "North Wing" and carry notes about a locked connecting door, a cold window seat and the place where a clue is hidden.

# Writer Tip

Track the details that can cause mistakes later: entrances, sightlines, sound, ownership, emotional meaning and where objects can plausibly be found.

# Common Mistakes

- Creating every decorative place as a location.
- Leaving rooms at top level when they belong inside a building.
- Changing a layout in revision without updating related scenes.

# Related Guides

- [Locations](/Help/Article/locations.overview)
- [Location Details](/Help/Article/locations.details)
- [Scenes](/Help/Article/scenes.overview)
