---
title: Child Locations
category: Locations
tags: locations, hierarchy, rooms, setting
contextKey: locations.childLocations
micro: Organise places inside larger places, such as rooms inside a house.
quickTitle: What are Child Locations?
quickSummary: Child Locations let you build a clear setting hierarchy so broad places and specific rooms stay connected.
screenshot:
---

# Overview

Child Locations are places contained within another place. They help model story spaces such as a house with rooms, a school with corridors, or a town with important streets.

# When Should I Use This?

Use child locations when a specific sub-place matters enough to track separately. A whole mansion may be one location, but the attic, kitchen and locked nursery may each need their own record.

# How To Use It

Create the larger location first, then add child locations beneath it. Use clear names and descriptions so the hierarchy supports planning rather than becoming a maze.

# Example

Harrow House can contain the Blue Bedroom, Landing, Kitchen and Cellar. Each can appear in scenes while still belonging to the same larger setting.

# Writer Tip

Only split a location when the distinction affects story logic, mood or continuity.

# Common Mistakes

- Creating too many tiny spaces before the story needs them.
- Forgetting that child locations still belong to a larger place.
- Using child locations for unrelated places.
- Renaming a parent without checking child paths.

# Related Guides

- [Location Details](/Help/Article/locations.details)
- [Location Relationships](/Help/Article/locations.relationships)
- [Scenes](/Help/Article/scenes.overview)
